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Author Topic: Floating Lands [Character Development Thread; Approved by Tondi-]  (Read 1630 times)
Eothr
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« on: February 27, 2012, 03:01:07 PM »

Thanks for the go-ahead, Tondi-

@Strifeter, sliksham, thenewnumber2, Meowzer, & Orillion This here will be where you can discuss/propose/consider options for your character in the Floating Lands PbP, including powers, feats, skills, and abilities.

For myself, I plan to take Warrior of the Wild for my Lvl. 2 feat, giving me Hunter's Quarry for 2 turns and 1 additional skill (probably Perception), and Savage Growl for my Lvl. 2 Utility power, which gives me a bonus 1d8 to damage for a turn (or 2, if I plan it right). I really want to get a Fullblade, but limited resources in the game world prevent me from doing that... XP
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Eothr
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« Reply #1 on: February 27, 2012, 03:03:55 PM »

Or, I might take Tiger's Leap, a dead useful Athletics utility... Undecided Undecided
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« Reply #2 on: February 27, 2012, 08:53:50 PM »

I am probably mulitclassing rogue.
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sliksham
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« Reply #3 on: February 28, 2012, 12:17:24 AM »

I'll either take Master of the Fist (MC Monk) to get ki-focus implement, but that relies on getting a transcendent ki-focus at some point Smiley
Either that or just get Agile form.
utility power will be Verdant Bounty I imagine.
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Tondi-
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« Reply #4 on: February 28, 2012, 12:50:49 AM »

Alot of multi classing going on.  I've always liked mc/ing myself.
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Meowzer
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« Reply #5 on: February 28, 2012, 02:48:36 AM »

It gives a lot of options..And if you want Hex Blades to be useful you pretty much have to multiclass so you can grab certain feats.
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Eothr
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« Reply #6 on: February 28, 2012, 10:44:10 AM »

I recall how Rob complained about the multi-classing in 4E differing from previous editions, but Multi-Classind did work before the "balancing" errata changes; looking at Warrior of the Wild as an example: the printed rule for the feat in the PHB gives a character the Ranger Hunter's Quarry class feature as an encounter power, allowing for the PC to continually inflict extra damage on one creature until it died; the errata put a timer if 2 turns on it, which frankly, IMO, nerfed the power.
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thenewnumber2
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« Reply #7 on: February 28, 2012, 06:04:10 PM »

I'm toying with either Opportunity Knocks, which gives me CA whenever a creature misses me with an opportunity attack, or Cunning Stalker which gives me CA whenever I'm the only creature adjacent to an enemy.
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Tondi-
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« Reply #8 on: February 28, 2012, 06:08:52 PM »

Very goof for a rogue
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thenewnumber2
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« Reply #9 on: February 28, 2012, 09:38:03 PM »

Not sure which one will be more useful in the long run. I'm leaning towards my first idea, which is Opportunity Knocks.
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Redheadedwhiteguy
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« Reply #10 on: April 21, 2012, 10:02:07 PM »

What is the next lvl we get a feat?  I was thinking of taking Lethal Hunter to get some more damage out of my quarry power.
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thenewnumber2
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« Reply #11 on: April 22, 2012, 12:08:39 AM »

If you're starting out with a level 2 character, then the next one would be at 4... if you're starting out with a level 1 character, then the next one would be at 2. Feats are even numbered levels up to level 10, then Paragon tier makes things more complicated.
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Redheadedwhiteguy
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« Reply #12 on: April 24, 2012, 09:15:02 AM »

Interesting enough I'm finding it harder to find a "voice" for Shadow then Ruby.  Of course Ruby doesn't talk but still.  It will be fun to see how this plays out.
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Redheadedwhiteguy
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« Reply #13 on: April 26, 2012, 09:38:39 PM »

So I have some mechanics questions, does brutal apply to my damage from hunters quarry?  What exactly does the half level bonus apply to. 
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Tondi-
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« Reply #14 on: April 26, 2012, 09:45:54 PM »

Nope on the quarry,  brutal will apply to any attacks with the weapon keyword or implement if you can use it as an implement.

The 1/2 lvl bonus applies to stacks of things.  I don't have a list though.   
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