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Author Topic: Floating Lands | Ch 1 - A New Begining  (Read 8990 times)
Tondi-
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« Reply #375 on: May 21, 2012, 06:28:21 AM »

Status Update
Ruby & Rygar hit with there attacks and Rikkon and Briccy missed.  I'm also thinking up something nasty for Briccy's fumble.

Also I checked the animal companion rules.  Firstly no, your attacks can't be made through Ruby, it has its own attack.  When you are unconscious it gets a move, standard and minor however it's move must be to get as close to you as it can (in a safe path).  So I have left it in your square.
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Tondi-
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« Reply #376 on: May 23, 2012, 06:20:10 AM »

I'll give it one more day then keep moving.
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thenewnumber2
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« Reply #377 on: May 23, 2012, 03:38:56 PM »

Who still needs to go?
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Strifeter
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« Reply #378 on: May 23, 2012, 06:50:20 PM »

Eil moves to N9 and casts healing word on Rygar.
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I got souls, they multiplyin'
Eothr
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« Reply #379 on: May 23, 2012, 07:58:33 PM »

{I'm still at max. HP...}
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« Reply #380 on: May 23, 2012, 08:31:22 PM »


{My apologies I meant Shadow.}

As Eil casts his spell he sings.

When my friend falls I shall never falter
When my ally bleeds I will not wince

For when it is time for those to aid me
I see no falter of their own.


Tren raises his shield as if to protect his friend.

Come now Shadow let us return the favor.
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Tondi-
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« Reply #381 on: May 24, 2012, 10:15:54 PM »

The beasts turn on Rygar attacking with vicious ferocity. The one to the right shift next to you and scores a nasty hit with his axe. Hit: 11 Dmg + Immobilised Save Ends.

The one to the left takes advantage of Rygars immobilised state shifting to flank and striking hard. Hit: 9 Dmg + 5 Ongoing Save Ends

Just like with Shadow the javelin throwers focus on the target of their melee allies, the first javelin misses but the next embeds into the dragonborns chest. Green: CRIT: 19 Dmg (+2 dmg if your bloodied)

Two more of the creatures appear near Rikkon staying far in the grass to throw their javelins.  The first one falls short but the next javelin strikes his thigh.  Hit: 10 Dmg

Your Turn



OOC: Remember you all can take your turns in any order
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sliksham
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« Reply #382 on: May 25, 2012, 01:58:43 AM »

Briccys begs a favour from the spirits of nature, calling for aid

Come forth me beautious forces of the forest, we be needin' yer help, aid yer humble servant!

The air shimmers and a small portal forms close by, staying open just long enough for a large wolf to pass through, hackles risen, it takes a swipe at the purple dog-man.
Briccys sways slightly from the efforts of his summons, seeming to concentrate heavily as he shifts into his cat-form, bounding away to distract the javelin wielding foes, streaking towards the green jackal man and raking him with his claws.

{Standard Action - Summon Pack wolf (Q7) which attacks blue dog (wisdom vs reflex)}

Quote from: Summoned Wolf attack: rolled 1d20+6: 22, rolled 1d6+4: 7
Reference: Summoned Wolf attack
You rolled 1d20+6: 22 | [ 16 ] 16+6
You rolled 1d6+4: 7 | [ 3 ] 3+4


* edit its actually just 20 vs reflex as I only notices our dragonborn friend was unconscious after I posted, sorry!
{Minor Action: wild Shape - shift to cat form}
{Move action: move W, SW, SW, S, S, S (ending in square S6)}
{Action point: charge to square V8, grasping claws attack vs green monster (wisdom vs reflex)}


Quote from: Briccys - charge vs green dog: rolled 1d20+8: 24, rolled 1d8+9: 15
Reference: Briccys - charge vs green dog
You rolled 1d20+8: 24 | [ 16 ] 16+8
You rolled 1d8+9: 15 | [ 6 ] 6+9

on a hit the target is immobilised whilst it is adjacent to me.
{Turn over}

« Last Edit: May 25, 2012, 02:01:23 AM by sliksham » Logged
Tondi-
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« Reply #383 on: May 25, 2012, 03:59:35 AM »

Argh! I forgot a few things.

I forgot to penalise Briccy for the fumble (lucky).  I'll get ya next time.

I also forgot to mention both melee fighters are bloodied.  There is a red smear on them and Shadow...and Rygar will have one next round probably.  I'll try make it more pronounced.

ALSO

The blue one is now down!
« Last Edit: May 25, 2012, 04:02:04 AM by Tondi- » Logged

sliksham
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« Reply #384 on: May 25, 2012, 04:18:44 AM »

I was wondering about the fumble but I know when to keep quiet  Wink
I do realise I'll get hammered next time though Smiley
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thenewnumber2
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« Reply #385 on: May 27, 2012, 01:57:07 AM »

Rikkon looks around the terrain and realizes he can only make it to one of his potential targets. Poised and ready to strike, he waits for the perfect moment.

READIED ACTION: move 5 squares to Q11 when Rygar regains consciousness
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Tondi-
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« Reply #386 on: May 27, 2012, 04:48:44 AM »

You do realise that you won't be able to perform other actions if you do that.  Your best bet would be just calling something out for free and waiting for Rygar to make his move.

One of the plus sides to this type of game.
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thenewnumber2
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« Reply #387 on: May 27, 2012, 08:28:14 PM »

Hmm, I didn't realize that.  Would I be calling out to try and wake Rygar up?
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Redheadedwhiteguy
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« Reply #388 on: May 27, 2012, 10:23:02 PM »

Shadow awakens prone after getting pounded.  (11 hp) 

Move action to stand.

Minor to mark blue with hunters quarry.

Attack with Twin Strike.

Roll ID: 4307
Shadow lostclan attack 1
You rolled 1d20+9: 13 | [ 4 ] 4+9
27-May-12 10:09 PM

Roll ID: 4308
Shadow lostclan attack 2
You rolled 1d20+9: 17 | [ 8 ] 8+9
27-May-12 10:10 PM

Roll ID: 4309
Shadow lostclan damage 1
You rolled 1d8+1: 4 | [ 3 ] 3+1
27-May-12 10:12 PM

Roll ID: 4310
Shadow lostclan damage 2
You rolled 1d8+1: 6 | [ 5 ] 5+1
27-May-12 10:13 PM

Plus we will throw in the hunters quarry damage
Roll ID: 4311
Shadow lostclan Hunters Quarry
You rolled 1d6: 1 | [ 1 ] 1
27-May-12 10:15 PM

Thats my full turn, i realize i will take oa but my ac against those is 22.  The first one to hit me i will use my Second chance racial power(they have to reroll and use the second result). 


Shadow stands up from the ground and fires two arrows point blank at the red dog beast hoping to win some room to manuever away from these vicious beast.
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Peace through greater firepower.
Tondi-
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« Reply #389 on: May 27, 2012, 10:41:39 PM »

Hmm, I didn't realize that.  Would I be calling out to try and wake Rygar up?

Sure, maybe he just tripped.  Alternatively you could use a minor to fairy heal him yourself.
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