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Author Topic: Floating Lands [Character Development Thread; Approved by Tondi-]  (Read 767 times)
sliksham
Dr. Connors
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Posts: 378



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« Reply #15 on: April 27, 2012, 12:20:14 AM »

1/2 level bonus applies to;

Attack rolls
All defenses
Skills
Ability checks
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Redheadedwhiteguy
Sleestak
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Posts: 160

Just looking to get my game fix


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« Reply #16 on: April 27, 2012, 09:59:30 PM »

Thank you.
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Peace through greater firepower.
Eothr
Yoshi
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Dragonborn Paladin Multi-Class Sorcerer


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« Reply #17 on: May 19, 2012, 09:40:21 PM »

====== Created Using Wizards of the Coast D&D Character Builder ======
Rygar Sunderfang, level 2
Dragonborn, Barbarian
Build: Thaneborn Barbarian
Feral Might: Thaneborn Triumph
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid

FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 9, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 9, Wis 10, Cha 14.


AC: 16 Fort: 17 Reflex: 13 Will: 14
HP: 35 Surges: 10 Surge Value: 10

TRAINED SKILLS
Intimidate +11, Nature +6, Athletics +9, Perception +6

UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff +4, Diplomacy +4, Dungeoneering +1, Endurance +2, Heal +1, History +2, Insight +1, Religion, Stealth +1, Streetwise +4, Thievery +1

FEATS
Level 1: Dragonborn Frenzy
Level 2: Warrior of the Wild

POWERS
Barbarian at-will 1: Recuperating Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Vault the Fallen
Barbarian daily 1: Rage Drake's Frenzy
Barbarian utility 2: Savage Growl

ITEMS
Adventurer's Kit, Climber's Kit, Hide Armor, Javelin (2), Blood Fury Greatsword +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

New stats from level up.

New power: Savage Growl- an enemy that I hit that isn't reduced to 0 HP is marked until the end of my next turn; until the mark ends, I and that enemy deal an additional 1d8 damage to each other.

New feat: Warrior of the Wild- I am multi-class Ranger, I gain Perception as a trained skill, and I can use Hunter's Quarry once per encounter; the Hunter's Quarry ends at the end of my next turn.
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You give me Dragons, I'll give you Dungeons.
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