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Floating Lands [Player Talk]
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Topic: Floating Lands [Player Talk] (Read 9338 times)
Meowzer
V
Posts: 279
General uber nerd gamer fantasy geek.
Re: Floating Lands [Player Talk]
«
Reply #330 on:
February 14, 2012, 04:07:03 AM »
On the good side I think we finally are through everyone's turns..So the monsters get to go again..Which means we get to go again. Lol I see hard encounters taking a few days.
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sliksham
Dr. Connors
Posts: 378
Re: Floating Lands [Player Talk]
«
Reply #331 on:
February 14, 2012, 05:51:37 AM »
I think I just used up all my good dice rolls for the year.
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Eothr
Yoshi
Posts: 998
Dragonborn Paladin Multi-Class Sorcerer
Re: Floating Lands [Player Talk]
«
Reply #332 on:
February 14, 2012, 07:13:15 AM »
Good job though, slik.
I'm not sure if 17 or 18 is their AC, but I know 19 definitely beats it. I either did 30 or 46 damage to yellow (gotta love Dailys
).
Logged
You give me Dragons, I'll give you Dungeons.
sliksham
Dr. Connors
Posts: 378
Re: Floating Lands [Player Talk]
«
Reply #333 on:
February 14, 2012, 07:18:50 AM »
just in time for the spider to wake up
At least one is dead now.
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Eothr
Yoshi
Posts: 998
Dragonborn Paladin Multi-Class Sorcerer
Re: Floating Lands [Player Talk]
«
Reply #334 on:
February 14, 2012, 07:24:31 AM »
Just guessing here...
The spider was attacked and paralyzed by an Adult Stinger Moth, what then laid eggs in the nearby trees so the grubs would have a free meal (spider) when the hatched...
Crap...
Logged
You give me Dragons, I'll give you Dungeons.
Eothr
Yoshi
Posts: 998
Dragonborn Paladin Multi-Class Sorcerer
Re: Floating Lands [Player Talk]
«
Reply #335 on:
February 14, 2012, 10:16:05 AM »
@Orillion Don't forget your Minor Action.
Logged
You give me Dragons, I'll give you Dungeons.
thenewnumber2
Denver
Posts: 664
Consumer of stories in all forms
Re: Floating Lands [Player Talk]
«
Reply #336 on:
February 14, 2012, 10:34:35 AM »
When it comes time to attack the Spider, it might be a good idea to get into a flanking position with me as I can add an extra 2d6 of damage to one hit per turn... as long as I have combat advantage.
In other news, how much damage did it take to kill Red?
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Eclipsed PC: Ronin Shadowstar
Eothr
Yoshi
Posts: 998
Dragonborn Paladin Multi-Class Sorcerer
Re: Floating Lands [Player Talk]
«
Reply #337 on:
February 14, 2012, 10:39:58 AM »
@thenewnumber2 Around 50 damage to kill Red...
Now, Mikael gave Rygar a free action attack first, so Yellow might not actually be there; we're waiting on some deliberation from Tondi- (about my Thaneborn Triumph attack bonus and Ire Strike's vulnerable trigger). So you might need to request a retconn for your turn...
«
Last Edit: February 14, 2012, 10:41:26 AM by Eothr
»
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You give me Dragons, I'll give you Dungeons.
thenewnumber2
Denver
Posts: 664
Consumer of stories in all forms
Re: Floating Lands [Player Talk]
«
Reply #338 on:
February 14, 2012, 11:08:55 AM »
^^^ That's what I was afraid of.
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Eclipsed PC: Ronin Shadowstar
Meowzer
V
Posts: 279
General uber nerd gamer fantasy geek.
Re: Floating Lands [Player Talk]
«
Reply #339 on:
February 14, 2012, 02:11:22 PM »
I am not having luck with my rolls today...Meh happens
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Eothr
Yoshi
Posts: 998
Dragonborn Paladin Multi-Class Sorcerer
Re: Floating Lands [Player Talk]
«
Reply #340 on:
February 14, 2012, 06:29:28 PM »
At 41 damage, Yellow died. So somewhere between 36-41 is the killbox on these Stinger Moths since their Bloodied-box is 18-20, and their AC is 17(16 missed).
Red and Yellow are currently dead, Purple is badly bloodied and within killbox range, Brown and Blue are injured, with Blue possibly Bloodied, and Green is still %100.
Arthelian and Briccys have a +1 to attack thanks to Eil, Rygar is considered Bloodied until the end of next turn; Mikael and Eil are
badly
bloodied.
The Spider is growing stronger...
Logged
You give me Dragons, I'll give you Dungeons.
thenewnumber2
Denver
Posts: 664
Consumer of stories in all forms
Re: Floating Lands [Player Talk]
«
Reply #341 on:
February 14, 2012, 10:58:36 PM »
Here's the text for Divine Challenge:
Quote from: Divine Challenge
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.
At-Will ✦ Divine, Radiant
Minor Action
Close burst 5
Target: One creature in burst
Effect: You mark the target. If the creature was already
marked, your mark supersedes the previous one. The target
remains marked until you use this power against another
target, or if you fail to engage the target (see below). A crea-
ture can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to at-
tack rolls and takes 6 radiant damage if it makes an attack
doesn’t include you as a target. The target takes this dam-
age only once per turn.
On your turn, you must engage the target you chal-
lenged or challenge a different target. To engage the target,
you must either attack it or end your turn adjacent to it.
If none of these events occur by the end of your turn, the
marked condition ends and you can’t use Divine Challenge
on your next turn.
You can use Divine Challenge once per turn.
A question for you, Tondi- does a creature who Rikkon Marks remain marked once I've challenged it, or do I need to re-challenge him again and again to maintain the mark? The part that seems to confuse people is: "On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use Divine Challenge
on your next turn." Some people think that you have to challenge the creature every turn or the mark ends, and some people think this sentence only refers to the turn you use the Divine Challenge power.
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Eclipsed PC: Ronin Shadowstar
Tondi-
Villain
Not the Mama
Posts: 1287
Re: Floating Lands [Player Talk]
«
Reply #342 on:
February 14, 2012, 11:13:16 PM »
You mark him once and if you fail to attack or end your turn next to him it fades.
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Roll Dice:
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sliksham
Dr. Connors
Posts: 378
Re: Floating Lands [Player Talk]
«
Reply #343 on:
February 15, 2012, 12:16:33 AM »
I'll try to tie up the brown moth, though I might use some help
Logged
Meowzer
V
Posts: 279
General uber nerd gamer fantasy geek.
Re: Floating Lands [Player Talk]
«
Reply #344 on:
February 15, 2012, 09:41:31 AM »
Just a warning guys. My next post won't be coming for about 12 hours. So if you end up getting held up waiting for the next turn I apologize! Anywho have a good day all, I am going to finish listening to the new MSP and then head for my classes today.
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