Major Spoilers Forum
May 24, 2013, 11:22:36 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The newest podcast in the Major Spoilers family is "Munchkin Land!"
 
   Home   Help Search Login Register  
Pages: 1 ... 27 28 [29]
  Print  
Author Topic: Shadow War campaign In-Game: Chapter 58- Return to West Wellington  (Read 7102 times)
Navarre
Guest
« Reply #420 on: May 01, 2011, 07:24:08 PM »

Moira says, "I trust you to dispense the magical items as you think best. Why don't you hand them out and we can go home...my home I mean...my old home, that is."

"You know."
Logged
Web.Metz
The (Harryhausen) Kraken
********
Posts: 9535


PCs: Faerun, Chromatic, Pin


View Profile
« Reply #421 on: May 01, 2011, 07:28:13 PM »

"I think those of us doing the majority of the travel could take the pills now, then leave the remainder for later. That means Bedlor, Liv, T'Ning, Donovan, Rachel, Moria, Aphra, Vinnrog, and myself."


"So, lets gather the wagons and get going."
Logged

Science
Gaumer
Loch Ness Monster, US $3.50
*********
Posts: 11287


High Inquisitor, Keeper of the Fro


View Profile WWW
« Reply #422 on: May 01, 2011, 07:29:28 PM »

Bedlor looks surprised for a moment than relieved.

"Oi, thanks be, I already be eatin' mine. Licorice I be thinkin'..."
Logged

Extremes are always wrong.
Navarre
Guest
« Reply #423 on: May 01, 2011, 07:30:35 PM »

The items are distributed. Drade waits for you to send him to Vaadj while the Knights bring up more wagons.
Logged
Web.Metz
The (Harryhausen) Kraken
********
Posts: 9535


PCs: Faerun, Chromatic, Pin


View Profile
« Reply #424 on: May 01, 2011, 08:12:55 PM »

"The more I think about it, the more I think that Laukordia may take more then a few hours to do, given the many variables of planar travel and that Laukordia is unknown territory, for all we know time may flow differently. It may be that I won't be able to go directly there from this plane."

"...I would rather all of us go with Drade to Vaadj and ensure he reaches his destination, then go immediately from there to Shrine Island. Vaadj is the second-most unknown territory, as tribes may travel for any multiple number of reasons, and the landscape itself can change due to plant growth."
« Last Edit: May 01, 2011, 08:15:09 PM by WebMetz » Logged

Science
sab39
Loch Ness Monster, US $3.50
*********
Posts: 10848

Ooh! Synchronizers!


View Profile WWW
« Reply #425 on: May 01, 2011, 08:17:07 PM »

I sigh.

"Alright. That makes sense, I spose. Let's just get moving."
Logged
Web.Metz
The (Harryhausen) Kraken
********
Posts: 9535


PCs: Faerun, Chromatic, Pin


View Profile
« Reply #426 on: May 01, 2011, 08:32:36 PM »

When the four wagons are situated next to each other, Faerun enters his Arcane Focus State.
Concentration check to enter the state (1d20+15=23)

Faerun looks into the Grey Realm, to see if they have any spiritual hitchhikers this time. Also if any spirit is showing interest in coming.
« Last Edit: May 01, 2011, 08:39:23 PM by WebMetz » Logged

Science
Navarre
Guest
« Reply #427 on: May 01, 2011, 09:02:30 PM »

You do not see any spiritual hitchhikers. Ice and Chaser and the other spirit animals remain a short distance away, watching and waiting for their master's return.

You close your eyes and focus on Vaadj.

The space across the world draws to a singularity, one into which you all fall, and then...you disappear from Union Point.

Vaadj awaits.

{End of Chapter 58}
« Last Edit: May 02, 2011, 08:21:14 AM by Navarre » Logged
Pages: 1 ... 27 28 [29]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
SMFAds for Free Forums
Valid XHTML 1.0! Valid CSS!