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Shadow War campaign In-Game: Chapter 58- Return to West Wellington
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Topic: Shadow War campaign In-Game: Chapter 58- Return to West Wellington (Read 7088 times)
Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #195 on:
April 26, 2011, 07:59:33 PM »
{Assuming it has been translated}
"I've seen some of its effects, and have seen it crafted into weapons and armor. Quite amazing what it can do. Valor, Warsong, Carrigan's Armor, and T'Ning's Raezhir. It seems to channel the Weaving in unique ways."
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Science
Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #196 on:
April 26, 2011, 08:19:18 PM »
Moira places her hands on top of her head and looks pleadingly toward the Elders.
"Please!
Please!
We don't mean any harm."
"We need your help, my Elders. You taught me we always helped those in need, did you not?"
"Liv needs your help now. Please, we only ask that you listen first. Then do with us as you will."
Several Brothers and Sisters are in the hallway behind you now. They look fearfully at you, Liv, and then to Montford.
The Elder Brother holds his ground and does not lower his hands but neither does he attack.
"You desecrate the house of our Lord. Tell me what it is, exactly, you wish of us, Angel."
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #197 on:
April 26, 2011, 08:24:55 PM »
gRaVl thinks for a long minute as he looks over his people. Then he speaks loudly, raising his hands into the air.
"Pack the packs and gather the herd, Earthkin! We move to better grounds this day!"
The gathered Earthkin, stunned as they are, manage to immediately go about their leader's command.
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Gaumer
Loch Ness Monster, US $3.50
Posts: 11287
High Inquisitor, Keeper of the Fro
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #198 on:
April 26, 2011, 08:29:20 PM »
"I be thankin' ye, mate. Ye won'ta be sorry fer it.
Now, what o' the stuff from the church?"
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Extremes are always wrong.
chrysalis
Jim Morrison
Posts: 4687
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #199 on:
April 26, 2011, 08:34:33 PM »
"You know me, I am Liv Eia. This only happened to me in the last couple of days. Moria can vouch for me. I came to you for help. I'm not sure what I can do, but I'm sure this can help our fight with the Ravager. I was hoping you could lend me your learning and tell me how. I didn't know everyone would have this reaction. I thought this was a good thing.
I then begin sobbing and place my head in Moria's shoulder.
Logged
Smile...it could be worse.
sab39
Loch Ness Monster, US $3.50
Posts: 10848
Ooh! Synchronizers!
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #200 on:
April 26, 2011, 08:46:37 PM »
I carefully place the clip into Rachel's hair, smiling.
"Thank you so much, Amber!"
I smile at Rachel.
"It's almost as beautiful as you are."
{Quick sense motive on whether Amber or Suzy understand the Kaazradi}
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #201 on:
April 27, 2011, 09:41:57 AM »
T'Ning, you get no sense that either Amber or Suzy understand a word you are saying in Kaazradi.
Rachel smiles at Amber.
"Aye, t'ank ye, Amber. Ye always be so sweet to me."
Rachel glances at you, checking to see if there is something more here or if you should go.
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #202 on:
April 27, 2011, 09:43:36 AM »
Montford huffs.
"I have no way to help you. What would you have me do?"
"Go on then. Leave us be so that we may still save this world."
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chrysalis
Jim Morrison
Posts: 4687
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #203 on:
April 27, 2011, 09:51:10 AM »
"I thought a man in your position would know something about angels. Just answer me this then and I will go, how do you plan to save this world?"
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Smile...it could be worse.
sab39
Loch Ness Monster, US $3.50
Posts: 10848
Ooh! Synchronizers!
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #204 on:
April 27, 2011, 10:15:49 AM »
"Rach, could you take S... the little girl outside for a minute? I've no idea whether I'm doing the right thing or not but I want to have a word with Amber without her around."
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #205 on:
April 27, 2011, 11:49:43 AM »
Rachel nods. You watch her walk outside with Suzy, though Amber only sees Rachel leave the shop.
Amber smiles at you.
"Was there something else?"
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #206 on:
April 27, 2011, 11:54:52 AM »
Montford replies.
"We will do what we have always done against those who would see The Light extinguished. We will work together and defeat this Ravager and all the darkness it brings with it."
"Even now the Legion defeats those who would willingly serve the Ravager; the Kaazradi, the Vaadjori, the monsters of the world. We sought to stop them before the Ravager arrived but we were too late."
"Now they are at the very doors of our cities...perhaps even in our churches, hmm? But we will not despair."
"The Ravager will find it has no heretics left to be its minions and it stands alone while we stand united and strong. Then we will destroy the Beast."
"The Order has survived for 1500 years based on loyalty, faith, and service. We are not done yet."
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #207 on:
April 27, 2011, 12:16:58 PM »
Faerun you think on what you know of the races of Laukordia. In a stroke of brilliance, you recall far more than you suspected.
The first race to come to mind is the Efreet. They were originally denizens of the Elemental Plane of Fire. They are said to have lived in the fabled City of Brass. From this citadel their Sultan sought to conquer all.
They made excursions into Laukordia but were often defeated by the Angels before the turn of the latter. The Efreet still forced many races into slavery.
Among them were the Mephits, especially the Fire Mephits and Earth Mephits. Both races seem to have an ancestry connected to the race now known as Earthkin.
The Efreet's foremost foes however were the Djinn from the Elemental Plane of Air. Cousins of the Efreet, the Djinn were powerful creatures who used their magic to protect others and prevent the Efreet from dominating all.
During the Ascension the elemental planes were sealed. It is rumored they were destroyed altogther, their energy being transformed into the very gates that locked the planes.
The Djinn were all but lost as a race while the Efreet had found their way to Laukordia to terrorize the natives. You know there are other races of Laukordia though. Among these are the Hare and the Hound.
It seems that both races once moved freely back and forth between Ashearea and Laukordia in the time when the gateways were open. It seems Laukordia had not always been synonymous with "Hell" nor was it as physically harsh as it is now.
In the earlier times, the Hare built their society in Laukordia. They were originally worshipers of Pandia, sending their emissaries onto Ashearea to help others connect through the World-Spirit. They were closest with the Fae.
When the planes were sealed, the Hare were trapped in Laukordia. Separated from contact with their leaders, the hare of Ashearea lost their way over time; becoming the simple rabbits found in the world. But they are still drawn to observe great events, even though they can no longer understand the reason behind it.
While the Hare lived primarily in Laukordia, the Hound made Ashearea their home. They were known in your world as a race called the Gnoll.
They too were worshipers of Pandia though they were strongly influenced by Damrogann and Damali as well. At this point in history, many of the Mephits had already been tyrranized by the Efreeti, both in Laukordia and the Elemental Plane of Fire.
When the planes were sealed, almost all the Gnoll had already gone to Laukordia to fight on behalf of the Einshar. But the Efreeti had defeated the Gnoll and forced them into service where they were tortured until their spirit was broken. The Gnoll were trapped in Laukordia while the few stragglers that remained on Ashearea were quickly eradicated. The Gnoll race is now extinct on Ashearea.
The Gnoll struggled to adapt to the harsh climate of the changing Laukordia. They resorted to their military training to survive.
Over time, they forgot their worship in Pandia and even Damrogann. They were eventually subjugated entirely by the Efreet as soldiers and scouts. Now known as the Hound, they roam Laukordia now in Kill-Packs, presenting one of the worst threats in Laukordia.
The Efreet remain one of the dominant races of Laukordia. Removed from their Elemental Plane of Fire, they adapted easily to Laukordia's new climate. There are even rumors that it was the Efreet who were responsible for transforming Laukordia from a habitable place with tall canyons and vast valleys to the fiery hellscape it is today.
Whether true or not, the new terrain and molten skies suited the Efreeti perfectly as they became masters of the plane. Only the Angels and Maldomkin himself hold more power and fear in Laukordia.
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sab39
Loch Ness Monster, US $3.50
Posts: 10848
Ooh! Synchronizers!
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #208 on:
April 27, 2011, 12:55:14 PM »
I hesitate and speak cautiously and sincerely.
"Well... yes. A couple of things. I'm sorry, it's complicated and I don't know if I'm doing the right thing or not... well, ackshully I'm fairly sure there is no right thing here, just differing degrees of wrong, but I hope you will trust that I'm really trying to do good for you and... well... for everyone involved."
"Some of what I'm about to tell you may sound too fantastic or implausible to even believe possible... but then... after a new moon in the sky and a rain of blood, praps by now it's clear that some completely ridiculous sounding things really are true... so maybe when I tell you another impossible thing is true, it won't seem so unlikely after all."
"I think I may know a place where you may be able to find a home. That's the simple part. But if you take it then there is a truth you won't be able to help learning, a truth that will seem at first like an incredible gift, but ackshully carries a terrible price for you. I don't know... because I am asking you to bear the burden of that price not for your sake but for someone else's, and I can't tell you who because that's part of the knowledge with the price to it. And I'm sure none of this makes sense to you at all."
"I'm stalling, I spose... I can't ezackly ask you whether you'll do it because I can't tell you for whose sake I'm asking. I guess I'm just trying to prepare you and asking you to trust me that I'm... that I mean well. That I'm trying to do what's best in a situation where all the choices are in some way awful."
«
Last Edit: April 27, 2011, 12:56:30 PM by sab39
»
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Navarre
Guest
Re: Shadow War campaign In-Game: Chapter 58- Return to West Wellington
«
Reply #209 on:
April 27, 2011, 01:09:38 PM »
Bedlor, you look at Landru and gRaVl concerning the magical items acquired from the church. Landru nods to gRaVl and then begins walking into gRaVl's hut.
"C'mon,"
Landru says.
You enter to find sHaLe, who waves at you politely. You walk past the fat, naked Earthkin as Landru continues into another room.
Here you find a simple wooden chest. Landru speaks a work of Arcanum then lifts the lid.
Inside you find a dozen small beads that look like some sort of black jelly, a silver bracelet with four dangling charms, a simple wooden wand, seven vials of silver liquid, a dozen cloaks, and five scrolls.
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