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[D&D 4.0] Cool Builds
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Topic: [D&D 4.0] Cool Builds (Read 2685 times)
Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
[D&D 4.0] Cool Builds
«
on:
March 16, 2011, 01:01:36 PM »
[D&D 4.0] Cool Builds
Here we can show some awesome builds we have come across.
In a short bit, I will post a build I call. 'Everything Must Burn, Including the Unburnable'
«
Last Edit: March 16, 2011, 01:20:08 PM by WebMetz
»
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Science
Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: [D&D 4.0] Awesome Builds
«
Reply #1 on:
March 16, 2011, 02:33:26 PM »
Class: Mage
Level: 5
Race: Genasi
STR: 16+1
CON: 14
DEX: 10
INT: 18+1
WIS: 8 or 13
CHA: 13 or 8
Init: +2
Speed: 6
AC: 16
Fort: 16
Ref: 16
Will: 15
Trained Skills: (Doesn't matter}
Resistances: Resist 5 Fire
Racial Features:
Elemental Origins
Cindersoul
Endurance Bonus
Nature Bonus
Class/Other Features
Pyromancy Apprentice
Evocation Apprentice
Pyromancy Expert
Mage Cantrips
Mage's Spellbook
Feats
Staff Expertise - Bonus to staff attacks
Manifest Resistance - Resist 10 to fire
Elemental Empowerment - +str to damage rolls.
At-will powers
Erupting Flare: Ranged 10. +8 vs Fort. 1d10+9 fire damage.
Scorching Burst: Area burst 1 within 10 squares. +8 vs Reflex. 1d6+9 fire damage.
Magic Missle: Ranged 20. 9 damage.
Mage Hand
Prestidigitation
Suggestion
Utility: Mystical Debris
Encounter powers
Firedeath
Level 1: Burning Hands
Level 1: Orbmaster's Incendiary Explosion
Level 3: Cinderfall
Level 3: Fire Shroud
Daily powers
Level 1: Flaming Sphere
Level 1: Fountain of Flame
Level 2 Utility: Guardian Blades
Level 5: Fireball
Level 5: Summon Magma Beast
Items Level 5, 4, 3
Level 5: Amulet of Life +1
Level 4: Hellfire Staff +1
Level 3: Fireburst Armor +1
Reasons why is is cool:
You ignore fire resistance.
You add +StrMod to all keyword damage rolls (with the hellfire staff, that includes melee basic attacks).
You have a decent basic attack that is reach 2.
Hellfire Staff: Whenever you crit, you regain a fire/fear encounter attack back.
Fireburst Armor: You auto save on ongoing fire damage.
It is a sheer overflow of pure fire.
-Future-
Useful Heroic Feats: Unarmored Expertise, Surging Flame, Burn Everything (eventually there will be enemies immune to fire), Enlarge Spell, Clever Control, War Wizard's Staff, White Lotus Riposte
Useful Paragon Paths:
Wildfire Genasi: At level 11, each ally within 2 gains your fire resistance. At level 16, you gain a fire riposte that deals 5 damage to foes that hit you with a melee attack.
Master of Flames: At level 11, when you crit with fire, you deal ongoing damage. At level 16, +1 to burst and blast of fire attacks.
«
Last Edit: March 16, 2011, 04:36:53 PM by WebMetz
»
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Science
BaneDFU
Rootwalla
Posts: 31
Re: [D&D 4.0] Cool Builds
«
Reply #2 on:
March 21, 2011, 12:34:31 PM »
Go ahead and shoot me for this but I am "playing" a game with a Hybrid Pali / Ranger but instead of doing the true hybrid build I did a full Pali build and then added the Ranger features, I now use the twin strike attack with my Bastard Sword and Spiked Shield
Other than that I made a Dragonborn Barbarian that crits during a charge dealing 17/[w] + 1d12 + 2d6 1d6 from hes axe and the other from a horned Helm. + and extra d12+5 for his extra attack for critting, and he tends to do that with his daily so he deals like 60 damage for that hit and hes level 4
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dantemarx
Charmander
Posts: 93
Re: [D&D 4.0] Cool Builds
«
Reply #3 on:
March 24, 2011, 08:01:07 AM »
For fun strikers, I have had good luck with a 1/2-orc tempest fighter and a crit fisherman.
The 1/2 orc was the most fun to play, but I think the crit fisherman is the most clever.
The general concept of the crit fisherman is that it combines a few elements for a potent c-c-c-combo. You need avenger and half-elf dilettante, and you may then choose big weapons (ranger) or daggers (rogue) or warlock (I don't really know this one). As a half-elf, take the ranger twin strike as your dilettante power. At paragon, you make the dilletante ability an at-will instead of an encounter. Usually, you will go high strength (18), low dex (12), low wisdom (12). You will have bonuses to con and cha because of your race, but those points will just get rolled to dex/wis.
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drevilz4l
Car Insurance Gecko
Posts: 28
Re: [D&D 4.0] Cool Builds
«
Reply #4 on:
April 06, 2011, 10:07:32 AM »
Race: Halfling
Class:Iron Soul Monk
Paragon: Lyrandar Wind Rider Paragon Path
Feat: Mark of Storm
Weapon: Lightning Dagger
I still haven't really settled on which powers I am going to stick with (been retraining every level), but this build allows me to add my Con modifier to my damage on lightning attacks (hence the lightning dagger), and add +1 to attack rolls. Mark of storm will allow me to push any enemy attacked with a lightning keyword attack 1 square. Lots of fun to play.
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Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: [D&D 4.0] Cool Builds
«
Reply #5 on:
April 10, 2011, 10:56:54 PM »
Quote from: drevilz4l on April 06, 2011, 10:07:32 AM
Race: Halfling
Class:Iron Soul Monk
Paragon: Lyrandar Wind Rider Paragon Path
Feat: Mark of Storm
Weapon: Lightning Dagger
I still haven't really settled on which powers I am going to stick with (been retraining every level), but this build allows me to add my Con modifier to my damage on lightning attacks (hence the lightning dagger), and add +1 to attack rolls. Mark of storm will allow me to push any enemy attacked with a lightning keyword attack 1 square. Lots of fun to play.
Nice!
May I recommend Superior Implement proficiency (Resonating Dagger)? Then, with a Resonating Lightning Dagger+Mark of Storm, you can slide enemies 2 squares with any attack. If you chose Lancing Dagger, you would gain +2 to all lightning damage rolls.
Edit: With the dagger and MoS, Crane's Wing's would Push 2, then slide 2. Sweet!
I would also recommend Lightning Arc. Then have your allies knock enemies/minions to 0 hp instead of killing them.
Then you can trigger lightning arc on a coup de grace converted to a normal hit to transfer damage to an enemy within 10 without hitting it. Essentially bypassing all defenses of the other target.
Lightning Arc allows you to convert a critical hit to a normal hit to arc the damage to an enemy within 10.
«
Last Edit: April 11, 2011, 05:48:29 AM by WebMetz
»
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Science
drevilz4l
Car Insurance Gecko
Posts: 28
Re: [D&D 4.0] Cool Builds
«
Reply #6 on:
April 11, 2011, 09:45:49 AM »
Quote from: WebMetz on April 10, 2011, 10:56:54 PM
Quote from: drevilz4l on April 06, 2011, 10:07:32 AM
Race: Halfling
Class:Iron Soul Monk
Paragon: Lyrandar Wind Rider Paragon Path
Feat: Mark of Storm
Weapon: Lightning Dagger
I still haven't really settled on which powers I am going to stick with (been retraining every level), but this build allows me to add my Con modifier to my damage on lightning attacks (hence the lightning dagger), and add +1 to attack rolls. Mark of storm will allow me to push any enemy attacked with a lightning keyword attack 1 square. Lots of fun to play.
Nice!
May I recommend Superior Implement proficiency (Resonating Dagger)? Then, with a Resonating Lightning Dagger+Mark of Storm, you can slide enemies 2 squares with any attack. If you chose Lancing Dagger, you would gain +2 to all lightning damage rolls.
Edit: With the dagger and MoS, Crane's Wing's would Push 2, then slide 2. Sweet!
I would also recommend Lightning Arc. Then have your allies knock enemies/minions to 0 hp instead of killing them.
Then you can trigger lightning arc on a coup de grace converted to a normal hit to transfer damage to an enemy within 10 without hitting it. Essentially bypassing all defenses of the other target.
Lightning Arc allows you to convert a critical hit to a normal hit to arc the damage to an enemy within 10.
I never even considered the resonating dagger or Lightning Arc. Guess these may be involved in my next retraining. W00t!
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Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: [D&D 4.0] Cool Builds
«
Reply #7 on:
April 11, 2011, 12:02:27 PM »
Yeah, I think the visual Lighting Arc+Resonating+Mark of Storm+Crane's Wings brings up in my mind is cool.
The dying enemy on the ground, you stabbing the dagger into its body and flinging it up to 20ft, the body suddenly jolting as Lightning Leaps from it traveling 50 ft to zap a different enemy.
...I just imagined you using 'Gloves of the Bounty Hunter' with this. You carrying tiny evil minions you knocked out and stuffed into a bag. Then pulling one out and stabbing it, causing lightning to arc from it into an enemy. ...but that may be a little too evil.
Gloves of the Bounty Hunter allows you to knock an enemy out and keep it unconscious until its next extended rest.
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Science
Beta Ray Bill Cosby
Administrator
Snorkasaurus
Posts: 720
Bill?
Re: [D&D 4.0] Cool Builds
«
Reply #8 on:
April 11, 2011, 02:05:21 PM »
Quote from: WebMetz on April 11, 2011, 12:02:27 PM
...I just imagined you using 'Gloves of the Bounty Hunter' with this. You carrying tiny evil minions you knocked out and stuffed into a bag. Then pulling one out and stabbing it, causing lightning to arc from it into an enemy. ...but that may be a little too evil.
Gloves of the Bounty Hunter allows you to knock an enemy out and keep it unconscious until its next extended rest.
Unfortunately I think that's a definite 'bag of rats' scenario.
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AKA: Rodrigo
Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: [D&D 4.0] Cool Builds
«
Reply #9 on:
April 17, 2011, 04:37:48 PM »
ADHD has dragged me away from a class project to post this:
I once messed around with making a double shield fighter.
Arena Fighter with Gauntlet Axe and Spiked Shield/Tortise Blade
Dwarven Thrower Gauntlet Axe on main hand: Base light shield bonus
Rhythm Blade Spiked Shield on off-hand: Shield bonus increases by 1.
Level 1-2:
Multiclass Rogue feat + Blade and Buckler Duelist feat: Shield bonus increases by 1. Plus you get some other double shield benefits.
Level 2-6:
Stout Shield Feat: Shield Bonus now applies to Fort
Encouraging Shield: Shield Bonus now applies to Will
Level 11:
Snapping Tetsudo Paragon Path: Shield bonus for one of your shields increases by 1.
Shield Bonus at level 4 or 6: +3 AC, +3 Reflex, +3 Fort, +3 Will
Shield Bonus at level 11: +4 AC, +4 Reflex, +4 Fort, +4 Will
Other Bonuses Gained:
Defensive Bonus from Gauntlet Axe - +1 AC
Shield Defense feat - +1 bonus to AC and Reflex when you use a power that requires a shield (eg. tide of iron)
Shield Specialization Paragon Feat - +1 Feat bonus to AC and Reflex when wielding a shield
Ending Bonus at level 4 or 6: +4-5 AC, +3-4 Reflex, +3 Fort, +3 Will
Ending Bonus at level 11 to defenses 'granted' by shields: +6-7 AC, +5-6 Reflex, +4 Fort, +4 Will
Note:
The Dwarven Thrower on the Gauntlet Shield was to combine with the Deft Hurler feat and Cleave. With that, it allows you to make a ranged basic attack when you cleave.
«
Last Edit: April 17, 2011, 04:59:20 PM by WebMetz
»
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Science
Navarre
Guest
Re: [D&D 4.0] Cool Builds
«
Reply #10 on:
April 17, 2011, 04:47:55 PM »
ADHD is not a clinically acceptable excuse to power build characters and not play Shadow War.
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