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Author Topic: Marvel Super Heroes Campaign Thread One:  (Read 5033 times)
Navarre
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« Reply #15 on: February 05, 2011, 09:06:47 PM »

As soon as I can act, I will get the citizens from harm's way. {Not sure how actions based on initiative work yet. Do I wait for you to tell me it's my turn?}
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greyman24
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« Reply #16 on: February 05, 2011, 09:31:30 PM »

We'll need to get everyone's feedback before we start. You can have 1 combat action or 3 non-combat actions per turn.

Rules for multiple combat actions here.
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andrew wiggins
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« Reply #17 on: February 05, 2011, 11:07:57 PM »

i rolled a 76 so green
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@lantis
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« Reply #18 on: February 06, 2011, 03:21:34 AM »

1d100=38]Initiative=Green

Seeing others arrive upon the scene Jason isn't sure what to make of them.  His body can feel the charge building as his adrenaline begins pumping.
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Tondi-
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« Reply #19 on: February 06, 2011, 03:23:33 AM »

1d100=83, 1d100=92

Both Yellow.

Rip walks out of the pawn shop counting the meagre bills he received for his vintage stratocaster.  He stops, eyes bulging at the scene in front of him.  Then he smiles, he had a little bit of anger that needed releasing.
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Navarre
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« Reply #20 on: February 06, 2011, 09:53:29 AM »

{Initiative roll: 1d100=94}

{So my Intuition score is a 90. Does that mean I read down the Unearthly column (88-125) to find the row for "94", getting a result that is Red?}
{You read down the Amazing column, not the unearthly column. ...I think. Since your intuition is amazing.}

{Yeah I figured that out after I posted, thanks. My current initiative result in Green is correct, as posted.}
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greyman24
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« Reply #21 on: February 06, 2011, 12:11:56 PM »

Tondi, did you roll for multiple actions?

Regardless, one (and only one) of your actions is first. The other action will occur after one of the robots (if you've rolled for multiple actions).

What will Rip do first?
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greyman24
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« Reply #22 on: February 06, 2011, 01:09:03 PM »

Tondi, did you roll for multiple actions?
{He did not roll the first initiative roll, so he was making that roll to determine how quickly he got there and the second roll for to determine combat initiative.

Ah. Understood.

Quote

Where do you think you fall?
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Tondi-
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« Reply #23 on: February 06, 2011, 02:09:12 PM »

Rip intends to fireball the closest walker.
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Navarre
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« Reply #24 on: February 06, 2011, 02:46:06 PM »

{So who gets to go first? How is initiative order handled?}
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Navarre
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« Reply #25 on: February 06, 2011, 03:42:49 PM »

{They're after the Dunkin' Donuts on Mulberry Street!!}
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Tondi-
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« Reply #26 on: February 06, 2011, 03:50:56 PM »

If your trying to tell the there is no pawn shop your just going to have to use your imagination dude.  Maybe the dunkin donuts is just a front.
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Navarre
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« Reply #27 on: February 06, 2011, 04:12:00 PM »

{I haven't received an answer yet on how initiative works so this can be retconned out if inadmissible.}

Even as I run toward the citizens in danger, I squint at both the sunlight overhead as well as the light emanating from behind the robots. I can't get the people out of danger in this much light.

I turn back toward Chromatic and point quickly to the light before shielding my eyes with the same hand, indicating to him I need more darkness if I am to shadowslide these people to safety.
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greyman24
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« Reply #28 on: February 06, 2011, 07:03:25 PM »

The way we will work initiative is this.

If you get a red roll, you move before someone with a yellow roll. If you get a yellow roll, you move before someone with a green roll.

Etc.

If two people get the same color, it's based on the number you rolled.

NOTE: This is NOT how it's written in the book.
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Navarre
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« Reply #29 on: February 06, 2011, 07:05:48 PM »

{Works for me. I'm Green at 55.}
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