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DND best EPIC FAIL
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Topic: DND best EPIC FAIL (Read 7365 times)
Toronto_Frog
Car Insurance Gecko
Posts: 24
Count Rugen killer
Re: DND best EPIC FAIL
«
Reply #90 on:
February 16, 2011, 04:31:41 PM »
Your GM was very very kind!
By the way, I want to give Metal Adventures a try since it came out, I think two summers ago. Does it work well? I've been told that the game mechanics are quite similar to Shadowrun.
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Never eat more than you can lift.
Ivdar
Charmander
Posts: 94
Make tea, not war
Re: DND best EPIC FAIL
«
Reply #91 on:
February 16, 2011, 05:17:09 PM »
My GM was essentially trying to save his campaign, which would have pretty much gone down the toilet had we all died at this point, since the whole storyline hinges on this treasure map, as I understand it.
So far, I like Metal Adventures very much. The game really manages to set an atmosphere and mood, and really gets you going for some pirate action, because it encourages enthusiasm, audacity and over the top roleplay. The system is close to Shadowrun in that it uses boatloads of d6 ; characteristics and skills (both rated from 1 to 6) are combined to determine the number of dice rolled : every dice that gives 4 or more is a success.
Then you have the Metal Faktor, a reserve of 50 dice that circulate between the GM and the players. MF dice represent the "violence" you put into certain actions ; on skill rolls that authorize MF (like Piloting, Melee combat or even Seduction !), you can take as much MF dice as your base dice pool and add them to your roll. The catch is that every dice you use will go to the GM's reserve, from which he can then draw to boost his NPCs rolls. The idea is nice and gives an extra dynamic to the game.
Apart from that, the system is, I think, simpler than Shadowrun's, but it has detailed yet fluid mechanics for space combat. I recommend it ; if you can get yourself in the right mood, it can be a blast to play.
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Ergo, Zombies.
BaneDFU
Rootwalla
Posts: 31
Re: DND best EPIC FAIL
«
Reply #92 on:
February 26, 2011, 09:53:06 AM »
I was DMing a game with 5 lvl 3 PCs they were going up against a lvl 4 Black Dragon, the dragon hit twice and the PCs almost couldn't miss, the fight lasted all of 5 rounds. the worst part was the Pali in the group used his On Pain of Death Power and teh dragon couldn't save so it was taking like 5-7 damage ever turn along with the other attacks and then another PC used an ongoing damage power that lasted 2 turns , the PCs made it our taking min damage, it was teh worst encounter I have ever run.
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Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: DND best EPIC FAIL
«
Reply #93 on:
February 26, 2011, 01:13:19 PM »
Quote from: BaneDFU on February 26, 2011, 09:53:06 AM
I was DMing a game with 5 lvl 3 PCs they were going up against a lvl 4 Black Dragon, the dragon hit twice and the PCs almost couldn't miss, the fight lasted all of 5 rounds. the worst part was the Pali in the group used his On Pain of Death Power and teh dragon couldn't save so it was taking like 5-7 damage ever turn along with the other attacks and then another PC used an ongoing damage power that lasted 2 turns , the PCs made it our taking min damage, it was teh worst encounter I have ever run.
They beat Terror that easily? Doing the math...
http://www.wizards.com/dnd/tool.aspx?x=dnd/4new/tool/bonus/encounterbuilder#
That was supposed to be a Hard encounter. Oh wait...Terror is level 5...
Here we go:
1 Young Black Dragon = Standard Difficulty
5 rounds sounds right for a standard difficulty.
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Science
BaneDFU
Rootwalla
Posts: 31
Re: DND best EPIC FAIL
«
Reply #94 on:
February 26, 2011, 07:33:19 PM »
yeah they were level 3 though supposed to be hard, the dragon was tired apparently or was suffering a hangover from the dwarven ale. or it may have been the Elven Granola (thank you CH)
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Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: DND best EPIC FAIL
«
Reply #95 on:
February 26, 2011, 08:47:42 PM »
Are you still in that campaign? What levels are they now? Send Terror at them...
«
Last Edit: February 26, 2011, 10:14:00 PM by WebMetz
»
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Science
BaneDFU
Rootwalla
Posts: 31
Re: DND best EPIC FAIL
«
Reply #96 on:
February 26, 2011, 10:10:05 PM »
Yeah we were on hiatus for awhile cause I'm in college and I was introducing some church friends that are in High school to the game, I had finals and tough ones and had to put the game on hold
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Jon1337
Sleestak
Posts: 164
Welcome to Awesome Town, population 1...Me
Re: DND best EPIC FAIL
«
Reply #97 on:
March 01, 2011, 12:32:52 PM »
Quote from: WebMetz on February 26, 2011, 08:47:42 PM
Are you still in that campaign? What levels are they now? Send Terror at them...
Lol the PCs must die...
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BaneDFU
Rootwalla
Posts: 31
Re: DND best EPIC FAIL
«
Reply #98 on:
March 01, 2011, 04:20:39 PM »
They may i'm sending some homebrew tentacle monsters at them before they finish up this minor arc
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Jon1337
Sleestak
Posts: 164
Welcome to Awesome Town, population 1...Me
Re: DND best EPIC FAIL
«
Reply #99 on:
March 01, 2011, 06:05:28 PM »
Quote from: BaneDFU on March 01, 2011, 04:20:39 PM
They may i'm sending some homebrew tentacle monsters at them before they finish up this minor arc
If the setting is anything remotely Japanese this will end badly lol
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BaneDFU
Rootwalla
Posts: 31
Re: DND best EPIC FAIL
«
Reply #100 on:
March 01, 2011, 06:40:10 PM »
no but would be funny with the female eladrin in the party lol, although the rest of the group is guys
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Web.Metz
The (Harryhausen) Kraken
Posts: 9535
PCs: Faerun, Chromatic, Pin
Re: DND best EPIC FAIL
«
Reply #101 on:
March 01, 2011, 09:47:53 PM »
Quote from: BaneDFU on March 01, 2011, 06:40:10 PM
no but would be funny with the female eladrin in the party lol, although the rest of the group is guys
Heh.
Minor Action: The tentacle beast shoots a bolt of energy at you. ?? vs Fort. Hits your fort. You are now polymorphed into a female...
Minor Action: Tentacle Grapple.
Standard Action: ....
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Science
Tondi-
Villain
Not the Mama
Posts: 1287
Re: DND best EPIC FAIL
«
Reply #102 on:
March 06, 2011, 10:39:20 PM »
I've just started DMing for my RL group again.
First session back and I have them fighting some massive shadowy beast near the end of the night. The defender waits patiently for his go then pops a daily form change another minor to buff his attack and RPs a massive swing. Rolls the dice and gets a Nat 1.
For the crit fail the beast jumped down his hammer and possessed him. Session over. I missed being a DM.
But wait folks thats not all...
Session two kicks off and eventually at the end of the night they are facing the shadow beast again. This time they are trying to weaken it to capture it. They do great work until the sorcery sets everything up for the capture and rolls....you guessed it. Nat 1.
For this crit fail I had all the shadows in the room
including their own character shadows
get sucked into and captured in the vessel. Session over.
Now i'll have to work out some other consequences for not having a shadow
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Navarre
Guest
Re: DND best EPIC FAIL
«
Reply #103 on:
March 07, 2011, 06:31:24 AM »
Nat 1s are a killer, aren't they? heh
My own irl PC was in a fight this weekend against an adversary that I'd been waiting on for 3 weeks.
My opponent Crits.
I roll a Nat 1.
Game over, dude. Game over.
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Jon1337
Sleestak
Posts: 164
Welcome to Awesome Town, population 1...Me
Re: DND best EPIC FAIL
«
Reply #104 on:
March 21, 2011, 03:27:49 PM »
Quote from: Navarre on March 07, 2011, 06:31:24 AM
Nat 1s are a killer, aren't they? heh
My own irl PC was in a fight this weekend against an adversary that I'd been waiting on for 3 weeks.
My opponent Crits.
I roll a Nat 1.
Game over, dude. Game over.
1 out of 20 chance, always happens at the worst time haha
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