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Author Topic: So You Want To Be A Super Hero? - OOC & Trial Run | Over!  (Read 11965 times)
greyman24
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« Reply #405 on: August 24, 2010, 03:59:39 PM »

Shifting in the air to fall on him.
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Web.Metz
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« Reply #406 on: August 24, 2010, 04:03:16 PM »

center]Damage Summary
Character Name:
Chromatic
Ongoing Effects:
Light Armor (2)
Left Leg (1):
/ / _ _ _
Right Leg (2):
/ / _ _ _
Left Arm (3-4):
/ / X X X
Right Arm (5-6):
/ / _ _ _
Torso (7-9):
 / / / / / X _ _ _ _   
Head (10):
/ / _ _
[/center]

Chromatic attempts to repeat the maneuver he just tried. Blinding white nanite flashbang on the head targeting slip, and heal on Slips head. (who may be unconcious)
Control Nanites (1d10=7, 1d10=6, 1d10=6, 1d10=8, 1d10=10, 1d10=9, 1d10=10)
I set the wiggle to 10 and use the 3 10's to blind the head that is targeting slip, and use the 2 6's to heal slip's head in the process.
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Science
Navarre
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« Reply #407 on: August 24, 2010, 04:09:23 PM »

It's a good time for me to get gone. I will shadowslide out of its mouth and get back to the trees. I can't help my allies and my martial arts isn't going to do it against this thing. Once in the trees I will fashion a second spear.

1d10=2, 1d10=6, 1d10=3, 1d10=1, 1d10=3, 1d10=4, 1d10=10, 1d10=6

2 WD to 10 for Three 10's.
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Web.Metz
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« Reply #408 on: August 24, 2010, 04:31:47 PM »

OOC: Remember width determines what order actions happen. 4 6's is quicker than 3 10's. I don't know if height will effect the accuracy of your teleports at short distances. If it does, maybe the 10's would be best.
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Navarre
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« Reply #409 on: August 24, 2010, 04:34:18 PM »

Are you talking physical height? Shouldn't make any difference. Shadowsliding through The Black, it's all the same to me.

Okay, Four 6's then.
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Web.Metz
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« Reply #410 on: August 24, 2010, 04:39:53 PM »

OOC: Width is the number of dice in a success. Height is the number which makes up the success.
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Navarre
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« Reply #411 on: August 24, 2010, 05:08:58 PM »

Ah, okay. Well, either way, Four 6's it is.
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Bob
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« Reply #412 on: August 24, 2010, 06:38:19 PM »


Heres what happens
The beasts tail comes smashing down on the ground sending force waves rippling through the ground making your actions hard to complete.  Everyone on the ground (and trees) looses 1 Dice for Each Success + He spends his successes on Slip [destroying his 4 x 10s]).  In the shaking chaos one of the heads slowly augers down and bites onto Slips head, you see the rest of her body engulfed in saliva and the beast clamps down.
Slip takes 3 Killing + 3 Stun dmg to her head! Ouch.  Please try apply armour yourself.
Chromatic heals 2 to torso.

2 Heads intends to hit his mouth on the ground to shake out the spear and hit Wraith.  His other head will try grapple slip (2 Actions Special Manoeuvre)

STATE YOUR INTENTIONS AND ROLL!

Hopefully I have this figured out...
Slip has 3 Hard Dice Light Armor. Per descrption on stat sheet, any stun damage is reduced to 1, so that is one stun to the head.
Other note says first 3 points of killing is converted to stun, so that's a second stun to the head.


Damage Summary
Character Name:
Slip

Head (10):
Stun: / / _ _
Killing: _ _ _ _
Ongoing Effects:
Light Armor (3)
Right Arm (5-6):
Stun: _ _ _ _ _
Killing: _ _ _ _ _

Torso (7-9):
Stun: _ _ _ _ _ _ _ _ _ _
Killing: _ _ _ _ _ _ _ _ _ _
Left Arm (3-4):
Stun: / / / _ _
Killing: X _ _ _ _
Right Leg (2):
Stun: _ _ _ _ _
Killing: _ _ _ _ _
Left Leg (2):
Stun: _ _ _ _ _
Killing: _ _ _ _ _


In shock and too dazed to offer any witty banter, Slip acts on instinct and tries to escape the gaping jaws.

Dodge (8d 2w) 8d10 → [9,2,3,5,9,6,3,1] = (38)

Setting the wiggles to two 9's for four 9's to dodge (and praying it's enough)...
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Web.Metz
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« Reply #413 on: August 24, 2010, 07:13:46 PM »

{Light armor 3 reduces stun damage to 1, then converts the first 3 damage of killing to NON-reducible stun. That is what I read it as. Tondi should correct me if I am wrong. If I am I need to go back to the beginning and recalculate.}
« Last Edit: August 24, 2010, 07:15:58 PM by Webmetz » Logged

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Tondi-
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« Reply #414 on: August 25, 2010, 12:14:59 AM »

Thats right the killing gets changed to stun but that stun isn't reduced.  It looks like you've been KO'd.  Plus he's going to eat you....hope your allies can save you.
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Bob
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« Reply #415 on: August 25, 2010, 05:06:50 AM »

Ahhh...I see my mistake.  EACH killing gets converted to a stun.

3 killing = 3 stun
3 stun  = 1 stun
----------------
             4 stun

Yep, guess I'm just lying there...
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Tondi-
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« Reply #416 on: August 25, 2010, 05:10:12 AM »

With the new knowledge that Slip is down i'll let you review your actions.

Shift let me know what powers you want for your new beastie.
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greyman24
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« Reply #417 on: August 25, 2010, 05:41:14 AM »

Once again, Slithering Tracker's only got a couple powers: liquid life form (not really a power that requires dice or anything), tracking, wall crawl (again, no dice needed) and paralyze (touch).

Realized, on reflection, that if "fly" needs dice then wall crawl might as well. Up to you. In any case, I'm not particularly concerned with tracking at this point.

Oh, and the regen on the pit fiend should be making me the picture of health right now.

Course, that might change in a moment...
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Navarre
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« Reply #418 on: August 25, 2010, 05:51:57 AM »

I definitely alter my destination to shadowslide to Slip. Can I move to her and teleport us both up into the canopy?
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Web.Metz
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« Reply #419 on: August 25, 2010, 08:07:44 AM »

OOC: Would healing Slip's head wake her? If so, my actions are unchanged.
« Last Edit: August 25, 2010, 08:13:29 AM by Webmetz » Logged

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