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Author Topic: * SoW Game World Info/Rules *  (Read 3860 times)
Web.Metz
The (Harryhausen) Kraken
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PCs: Faerun, Chromatic, Pin


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« Reply #30 on: December 20, 2010, 03:28:34 PM »

DETECTING MAGIC:
Much like only someone trained in Acrobatics can reduce falling damage, only someone trained in Arcana can Detect Magic.

Identify Conjuration or Zone: Minor Action.  Arcana check.
  • Success: You identify the power used to create the effect and its power source and keywords.
  • Failure: You can’t try to identify the effect again during this encounter.

Identify Ritual: Standard action. Arcana check.
  • Success: You identify the ritual and its category.
  • Failure: You can’t try to identify the ritual again until after an extended rest.

Identify Magical Effect: Standard action. Arcana check.
  • Success: You learn the effect’s name, power source, and keywords, if any of those apply.
  • Failure: You can’t try to identify the effect again until after an extended rest.

Sense the Presence of Magic: 1 minute. Arcana check.
  • Area of Detection: You can detect magic within a number of squares equal to 5 + your level in every direction, ignoring barriers.
  • Success: You detect sources of magical energy based on your roll. You learn their source, if they have one. If you have line of sight, you can pinpoint it, if you do not, you learn the direction but not the distance.
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Web.Metz
The (Harryhausen) Kraken
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Posts: 9535


PCs: Faerun, Chromatic, Pin


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« Reply #31 on: February 22, 2011, 06:25:23 PM »

-FLANKING-

« Last Edit: March 14, 2011, 11:59:30 PM by WebMetz » Logged

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Web.Metz
The (Harryhausen) Kraken
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Posts: 9535


PCs: Faerun, Chromatic, Pin


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« Reply #32 on: April 25, 2011, 11:14:43 AM »

House Rule:
Eldritch Bolt is the same thing as Eldritch Blast
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