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Author Topic: Shadow War campaign Game World Info  (Read 12846 times)
Navarre
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« Reply #60 on: May 04, 2011, 01:39:14 PM »

Hallow Hold
Shrine Island


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Web.Metz
The (Harryhausen) Kraken
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PCs: Faerun, Chromatic, Pin


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« Reply #61 on: May 07, 2011, 02:52:49 PM »

T'Ning also recalls revealing information on Jondelyn.

In the several universes the Primordial first created, there were no children ("Einshar"). Jondelyn was the first of their known children, born into the Absynthia universe. When the Absynthia universe was destroyed and the Primordial left that universe, Jondelyn left with them.

The next universe known to have been created was Ashearea and Sabbathyr the last to be created. According to Abraham, a former resident of the Absynthia universe, Jondelyn traveled to Sabbathyr with her parents and stayed there for some time.

Here she created the Kaazradi, the Gnome race. This explains why they are the race most closely tied to magic.

At some point, however, she left Sabbathyr and traveled back to Ashearea. She arrived at the time line of her parents, sometime before the Ascension. Here she seemingly ended up in the conspiracy with her new siblings and their offspring to overthrow the Primordial.

It has been stated by Abraham that the Gnomes of Ashearea originally came to this universe from the race created by Jondelyn on Sabbathyr. Therefore, both Jondelyn and the Gnomes traveled back in time from Sabbathyr's time line to that of Ashearea's, where her parents had returned to continue the construction of this universe.

Coupled with the language parallels and other known events, it seems probable that the Gnomes of Ashearea influenced the development of the elven race on Ashearea. Further, at some point, this history has become lost to the point that the name "Kaazradi" has been assumed by the Ashearean elves instead of the Gnomes.
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Web.Metz
The (Harryhausen) Kraken
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« Reply #62 on: May 08, 2011, 09:40:56 PM »

Faerun, you make an attempt to reproduce the painting. It takes quite a while to draw so many people and you feel the pressure of time upon you.

You work for as long as you dare. The end result is...adequate. You think anyone who looked at your sketch could recognize the people within if they knew them from the general features and design. It is regrettable that it's not up to your usual standards of perfection but it will do.

{School runes placed into quote below in bold}

The picture is a group portrait. It shows eleven people, all (but one) wearing long robes trimmed in intricate white embroidery along the sleeves, hem, and collar. Three of these people stand in the front center while the remaining eight are lined behind them, four to a side.

Upon each of the robes are three Arcane runes. One is a large rune affixed to the center of the chest. Eight of the people in the portrait bear a different rune while the three in the front bear the same.

All eleven bear a smaller rune on either side of their high collar. Both of these runes are identical: a white tower.

The first person in the back row is a cute Half-Folke female who is advancing in her years. Her hair is still golden and swirls in a gravity-defying spiral above her head. She is wearing a dark blue robe. She also wears a large pendant on a silver chain; a sapphire set in two crisscrossing silver rings. Enchantment

The next person is Landru. He looks a little younger perhaps but it's hard to tell. He is dressed much as you always see him, right down to his purple pointed hat. But his robe bears the chest rune and the two small tower runes, which you have never seen until now. Illusion

Third in line is a human who is very thin, almost gaunt looking. He has brown hair that is cut very unevenly and does not at all flatter his features. He wears an orange robe. Every finger and even his thumbs bears an impressive looking ring. He also wears a silver headband, an amulet, and a somewhat feminine-looking brooch. Abjuration

The last person on that side of the center is a beautiful women who is clearly Kaazradi. Her red hair hangs to her waist and is as thick and curly as you could imagine yet seems to have a buoyant vitality to it that matches its lustrous sheen. She seems to be fairly young but is older than Abby. Her robe is yellow and a small purse-like bag is slung over her shoulder. Evocation

On the right-hand side of the picture, the first person is Hayden Hyde. He stands slightly forward of the others, as if subconsciously edging himself toward the front. He wears a red robe and appears to be the youngest of all assembled. He is smiling, looking every inch the refined gentleman. Necromancy

On his left is a creature you may only have heard about. He appears to be a cross between a man and a tiger, wearing a green robe. Beneath his robe, which is worn open, you see clothing worthy of the wealthiest of Nobles. He wears a ring on either paw. He stands taller than the rest and his body looks broad and powerful but there is a hint of malevolence in his eyes. He has a walking stick topped with an emerald the size of a human fist. Conjuration

Next is another human male with black hair like Hyde's but worn on a long braid on either side. Clad in a light blue robe, he stands with his arms crossed, tilting his head down at you. He looks rather unassuming compared to the rest. Transmutation

Lastly in the row is an amazing female creature who floats cross-legged  in the air, suspended by nothing. She wears loose-fitting indigo pants and shoes that curl at the toes like Landru's. Her mid-riff is bare and toned, her breasts covered in a swath of indigo fabric that is fluttering about her in dizzying waves. She wears a veil over her lower face and her hair is tucked under a tightly-wrapped turban. But you see she has jet black hair and olive skin darker than Odren's. She is the only one not wearing a robe like the others though her half-blouse does bear the runes. Divination

In front of this assembly are three other people, all wearing black robes. They stand in a "V" formation so that the one in the center is farthest into the foreground of everyone.

The person of the three on the far left is a human male. He has brown hair and looks a little short of thirty years of age. For some reason the man looks very familiar to you, Faerun, even though you're pretty sure you haven't seen him before.

The person on the far right is a human female with red hair. She resembles Moira much more so than Rachel, however. She is tall and pleasant looking, with a short attractive bob cut to her layered hair. Her pale skin and blue eyes, as well as her features, suggest she could easily be of Shrine Island descent. She too wears a black robe with the white runes.

The man in the center is a voluminous human man who looks as if walking would be a chore. He sports a full beard and shaggy long hair, looking not unlike Bedlor in that regard. He wears a single pinky ring; an amethyst set into gold. His black robe fits him well but has obviously been custom tailored from a tremendous amount of cloth. Instead of the white embroidery that all the other robes share, his embroidery is silver. His chest rune is the same tower rune as is on either side of his color. He is smiling, his hands clasped together and resting on the top of his enormous, solid-looking stomach.
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Navarre
Guest
« Reply #63 on: May 10, 2011, 08:16:11 PM »

People to give/send phones to - an attempt at an authoritative list. People with teeth from my shuriken are marked 'greentooth'.

Defenders of the United:

1: T'Ning D'Cairn of the Lone Pine, Deadwaker (greentooth)
2: Liv Eia, Angelborne
3: Faerun Herllun Oaendal, Champion of LightSomething Brightish, Gateway of Worlds
4: Bedlor Enghart, Protector of Man
5: Aphra
6: Raechelle Kimbler, Child of the Fae (greentooth)
7: Vinnrog Redclub (greentooth)
8: Donovan Jett, Silenced Shadow
9: Elder Sister Moira Mary Raven Elizabeth Ballou Rashai, Servant of Light

Baptiste's party and the Eastland folk:

10: Pontiff Jean-Pierre Baptiste
11: Major Victor Storme
12: Zeke Ford
13: Lord Broderick Bragendol
14: Sir Peter Carrigan
15: Marilyne Endicott Carrigan von Strucker
16: Baroness Ludmilla von Strucker
17: Violetta von Strucker
18: Drago Vicerian
19: Lukas Ard
20: Sabu
21-30: (for distribution among the leaders of the Elves of Eastland and the Legion)

West Wellington:

31: Abby Starling
32: Captain Stone
33: David Donnell
34: Heather Donnell (so Bedlor can have phonesex)
35: Bartomus Jett
36: Samm Dean
37: Warren Vaughn
38: Munir
39: Other possible hobgoblin leader
40: Sent directly to Elder Brother Montford with a letter signed directly by Sonata of the Whispered Prayer... can't hurt to try!
41-45: (For distribution among other people in West Wellington as Abby and Stone and Jett see fit)

Union Point:

46: Magistrate Tom Knox
47: Master Landru Longstem Gazewarder Wraithbinder Threebedder Lothnaru
48: gRaVl
49: SaNd
50: Erika Dean
51: William Pembrooke
52: Dalen Frostgrym
53: Master Georgette Songer
54-60: (For distribution among the Knights and other people in Union Point as Knox and Landru see fit)

Drade:

61: Drade
62: Odren Mondrugon (I spelt that wrong, I'm sure)
63-70: (For Drade and Odren to distribute among the leaders of the Vaadjori and Minotaur as they see fit)

Coby:

71: Lt Harcord
72-75: (For Coby to distribute, via Harcord, among the leaders of the Verdanians as he sees fit)

Green Lotus:

76-80: (Sent with a letter to the Green Lotus for their Masters to distribute as they see fit)


For us to carry with us:

81-90: For distribution among the dwarves at Kallum's Hold
91-100: For distribution among the monks of the Lone Pine
100-115: For distribution at White Grove (allowing for 15 there rather than 10, for Faerun's friends and family plus the arcane and the gnomish scholars and such)
116-125: For distribution among the Redclub and other tribes in the Hills of Betrayal

126-150: Held in reserve for other groups we may need to perform diplomacy with and other individuals we may meet that we haven't thought of yet, such as the elves that are lost to the world and in hiding. (Also T'Ning has 3 greenteeth as yet not distributed)

Also:

Uma and the priests remaining in Shrine Island should use the Pages to distribute them liberally among the church hierarchy continent-wide (including the Luminator leadership [Commander Prius] and the Church in Abermarle Green.
Ray Jordan
Jackson Forge
Coby Wayne, PerFormer
Aldina Gilkerson
Gavin Fletcher
Danyel of the Green Lotus
Cloud Frostgrym
Lothlorian Starsinger
Wardren Brightmoon
Boris

And a large number given to Jordan to distribute among the spirits of every other locale he encounters... particularly to Marilyne, Violetta and Ludmilla if he manages to reach them.

Jordan can communicate via someone at UP who went through the Well (some ancient Knight?) which means that anyone in the Grey Realm anywhere can contact anyone else on the network with a single hop.
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Navarre
Guest
« Reply #64 on: May 24, 2011, 10:52:49 AM »

« Last Edit: May 24, 2011, 04:12:00 PM by Navarre » Logged
Navarre
Guest
« Reply #65 on: June 12, 2011, 06:30:22 PM »

Amulet of Sashca, Goddess of Communion and Death

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Navarre
Guest
« Reply #66 on: June 13, 2011, 06:52:16 AM »

Bronwyn Moonshadow of Absynthia
(Prior to vampiric turning)

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Navarre
Guest
« Reply #67 on: June 13, 2011, 07:48:30 PM »

Kallum's Hold Political Hierarchy

Camps: A small collection of, usually, 20-100 Dwarves gathered for any purpose. Camps are ruled by Bosses.

Union: A collection of 5-10 Camps. Unions are ruled by Moguls.

Clan: Any collection of Unions gathered under a single Clan Mark. Clans are generally of the same family but may include others. Most clans number around 5000-10000 in number. There are seven officially recognized Clans. Clans are ruled by Barons.

Kallum's Hold: The holdings of the Dwarven race. The ruler of Kallum's Hold is currently Thane Rogen.

Bedlor is from the Pass Warder's Union under Mogul Took Ironlasher which, in turn, is part of Clan Enghart. The current head of Clan Enghart is Baron Rutger Enghart.
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Navarre
Guest
« Reply #68 on: June 14, 2011, 12:18:15 PM »

Uma's Divination Blindspots



  • Hallow Hold, Shrine Island
  • The Alabaster Tower, Dyre (resolved)
  • Temple of the Lone Pine, Dyre
  • Law's End, Dyre
  • Sanguine Mire, Vaadj (unknown coordinates)
  • Unexplored Greater North region (unknown coordinates)
  • Western Sea (unknown coordinates)
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Navarre
Guest
« Reply #69 on: June 22, 2011, 09:05:39 AM »

Temple of the Lone Pine





Distance between sleeping hall and crosswalk for training halls -or- sleeping hall to eating hall is 80 feet.
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Navarre
Guest
« Reply #70 on: July 21, 2011, 07:43:09 AM »

Amulet of Damali, Goddess of Travel and Glory

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Navarre
Guest
« Reply #71 on: September 04, 2011, 05:00:54 PM »

Amulet of Uma, Goddess of Balance and Knowledge

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Navarre
Guest
« Reply #72 on: August 07, 2012, 02:19:57 PM »

Contents of the Trust

Ring of Celestryn


Ring of Aurora
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Navarre
Guest
« Reply #73 on: August 30, 2012, 10:59:43 AM »

Editable 3.5 Online Character Sheet:

https://docs.google.com/spreadsheet/ccc?key=0AtYEO59WsWGqdDlTNGF0NDRaOGd5czV2RERsYUxONUE#gid=0

Instructions:
  • You need a Google account to use the sheet and must be signed in.
  • *Do Not begin editing the blank sheet before making a copy for yourself.* Otherwise you will be changing the template that everyone uses!
  • Once signed in, click "File>Make a Copy" and save a copy of the blank sheet under your character name.
  • Fill out sheet
  • The sheet can be shared. It should be editable by its owner and DM. Whether the sheet can be viewed by other players is up to the DM, although typically it is not.

Combat Grid Template (for DM):

http://d39.sab39.netreach.com/

Instructions (for Players):
  • Moving: Click the square adjacent to your character's current position to which you wish to move. The grid will update automatically.
  • Distance: The far right-hand column will show you the total distance from your character to any square as you mouse over it, allowing you to ensure something is within your move distance.
  • Posting the grid in-game: Copy/paste the resulting code from the bottom-right-middle box directly into your in-game post. The updated grid (showing your move) will show in your game post. The next player in turn will click the grid from your last game post and repeat the above steps.
Note: The Grid does much more, such as auto-rolling Initiative, but these are things the DM will need to use. If any assistance is needed, I will be glad to help.

Here is a sample grid. Click on it to open in a new window and you can try moving and reviewing.


Online Dice Roller (for DM and Players):

http://invisiblecastle.com/roller/

Instructions:
  • Fill in required fields
  • click "Roll the dice"
  • Copy the resulting BBCode on the following page and paste directly into the in-game post as needed.
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