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Author Topic: Shadow War campaign Game World Info  (Read 13160 times)
Navarre
Guest
« Reply #15 on: May 21, 2010, 05:42:10 PM »

Prophesy of Onorea

Before silence sat twins in dominion
Great masters of Nothing and all to come
Sire and dame to the betrayers
Prisoners of the Ascension
Victims to the Light

The world grew small and bright
Whilst brethren perished in the vast below
Light reigned for one millennium and one half again
But soon the world would up heave

Portent of the future, servants of the past
Drawn and knit with the fibers of Destiny
New tapestry woven by book and blade
Light falters and grows dim

They were known by their mark
They were known by their quest
To the western city would they come
That which lies adjoined to eastern ruin

Guided forth by a fallen hero
Redemption seeking, hidden in musing
Seven came to the house of flickering woe
One of their number would betray

Driven out into the small world by these words
The message carried, the deeds done
Drawn on all sides by allies and foes
Where lies the Truth for old souls?
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Navarre
Guest
« Reply #16 on: May 25, 2010, 12:20:47 PM »

Deities of Ashearea

Celestryn
Primordial
Dominions: Earth, Sun, the Tangible, Barriers, Man
Totem: Lion, Sun
Color: Gold and Midnight Blue
Domains: Earth, Sun, Law

Aurora
Primordial (f)
Dominions: Sky, Moon, Sea, the Ethereal, Passage, Elves
Totem: Porpoise, Moon
Color: Silver and Midnight Blue
Domains: Water, Travel, Chaos


Illumian
Einshar
Dominions: Light, Judgment
Totem: Raven
Color: White
Domains: Light, Law

Sashca
Einshar (f)
Dominions: Communion, Death
Totem: Elephant
Color: Gray
Domains: Death, Evil, Knowledge

Damrogann
Einshar
Dominions: Power, War
Totem: Rhinoceros
Color: Dark Green
Domains: War, Evil, Destruction

Damali
Einshar (f)
Dominions: Glory, Travel
Totem: Horse
Color: Brown
Domains: Travel, Death

Quand
Einshar
Dominions: Destruction, Travel
Totem: Crocodile
Color: Orange
Domains: Destruction, Travel

Pandia
Einshar (f)
Dominions: Hunting, Nature
Totem: Cheetah
Color: Green
Domains: Animals, Plants

Jondelyn
Einshar (f)
Dominions: Seduction and Allure, Magic
Totem: Mantis
Color: Pink
Domains: Magic, Trickery

Maldomkin
Einshar
Dominions: Lord of The Hare, Fire, Bargains
Totem: Hare
Color: Red
Domains: Fire, Luck, Magic

Ferraki
Einshar
Dominions: Protection
Totem: Lizard
Color: Yellow
Domains: Protection

Fjod
Einshar
Dominions: Air
Totem: Eagle
Color: Blue
Domains: Air

Ximon
Einshar
Dominions: Stealth, Trickery
Totem: Scorpion
Color: Purple
Domains: Knowledge, Trickery, Travel

Uma
Einshar (f)
Dominions: Balance, Knowledge
Totem: Wolf
Color: Black
Domains: Knowledge, Good, Evil, Law, Chaos
« Last Edit: May 28, 2010, 07:22:23 AM by Navarre » Logged
Navarre
Guest
« Reply #17 on: May 25, 2010, 12:27:42 PM »

Family Structure of the Einshar

« Last Edit: May 28, 2010, 08:12:38 AM by Navarre » Logged
Navarre
Guest
« Reply #18 on: May 25, 2010, 12:28:59 PM »

Vaadj

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Navarre
Guest
« Reply #19 on: May 28, 2010, 08:23:27 AM »

Known Artifacts and Items of Power

Valor
Legacy Weapon of the Protector of Sky and Elves
Type: Longsword, forged of nebulite
Creator: Primordial, likely Aurora
Known Abilities: Sentient, telepathic

Warsong
Legacy Weapon of the Protector of Earth and Man
Type: Hammer/Axe/Spear, forged of nebulite
Creator: Primordial, likely Celestryn
Known Abilities: Unknown

Totems of the Einshar

Amulet of Maldomkin
Type: Amulet
Creator: Unknown
Known Abilities: Linked to Maldomkin, Immunity (for amulet and wearer) to direct effects by Maldomkin, Fire Shield (by wearer level), Animate Dead (by wearer level), Spirit Sight

Eye of Illumian
Type: Amulet
Creator: Unknown
Known Abilities: Linked to Illumian, possible sentience and/or telepathy, possibly True Seeing

Lanterns of the Soul Brokers (6)
Type: Red lantern
Creator: Originally, Grand Master Therus Karr and the Masters of the Alabaster Tower (including Hayden Hyde and Landru Lothnaru)- Modified by Hayden Hyde
Known Abilities: (Originally used for astral travel of souls), Binds, stores, and channels willing souls to Maldomkin, Triggered by modified verbal component (chant), Vulnerable to rabbit fur or blood, Can also produces unknown soul-draining effect on the body (capable of being dispelled by Pontiff Baptiste)
« Last Edit: June 22, 2010, 05:24:59 PM by Navarre » Logged
Web.Metz
The (Harryhausen) Kraken
********
Posts: 9535


PCs: Faerun, Chromatic, Pin


View Profile
« Reply #20 on: May 30, 2010, 10:31:34 AM »

Deity Domain Table
God/DomainAirAnimalChaosDeathDestructionEarthEvilGoodKnowledgeLawLuckMagicPlantProtectionSun/LightTravelTrickeryWarWater
Celestryn-----X---X----X----
Aurora--X------------X--X
Illumian---------X----X----
Sashca---X--X-X----------
Damrogann----X-X----------X-
Damali---X-----------X---
Quand----X----------X---
Pandia-X----------X------
Jondelyn-----------X----X--
Maldomkin----------XX-------
Ferraki-------------X-----
FjodX------------------
Ximon--------X------XX--
Uma--X---XXXX---------
« Last Edit: June 27, 2010, 01:11:25 PM by Webmetz » Logged

Science
Navarre
Guest
« Reply #21 on: June 07, 2010, 08:36:59 PM »

Bedlor's Story
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Navarre
Guest
« Reply #22 on: June 13, 2010, 08:20:00 PM »

Cavern Beneath West Wellington

One square = 5 feet.

Red dot is Bedlor's original touchdown site.

Understood that the grid is not 60' in all direction. Currently nothing to see on the grid beyond what is shown.

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Navarre
Guest
« Reply #23 on: June 18, 2010, 08:28:45 PM »

Amulet of Maldomkin

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Navarre
Guest
« Reply #24 on: June 22, 2010, 03:48:49 PM »

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Navarre
Guest
« Reply #25 on: June 28, 2010, 11:53:22 AM »

The Alabaster Tower
Principal Organization


Grand Master of the Alabaster Tower
Grand Master Therus Karr (Killed by Dark Tomorrow)
Grand Mage Sabine Montclaire (f)
Grand Mage Reese Cortez

Academy of Abjuration
Master Leto Vandel
High Mage Cori Wyndervale (f)
High Mage Rustin Fisher (Halfling) (Killed by Dark Tomorrow)

Academy of Conjuration
Master Halnaerm (Rakshasa), (Defected to Dark Tomorrow)
High Mage Helga Krane (f) (Defected to Dark Tomorrow)
High Mage Andrew Haim (Killed by Dark Tomorrow)

Academy of Divination
Master Anani Utharr (f, Janni)
High Mage Bannick Langstrom
High Mage Gwyneth Adell (f) (Killed by Dark Tomorrow)

Academy of Enchantment
Master Georgette Songer (f)
High Mage Thursten Adere (Killed by Dark Tomorrow)
High Mage Vin Archer

Academy of Evocation
Master Galatia Starwind (f, Kaazradi)
High Mage Jarreth Winderbock
High Mage Percival Rhinehart, III

Academy of Illusion
Master Landru Lothnaru (Gnome)
High Mage Jedediah Krane (Killed by Dark Tomorrow)
High Mage Kurras Strum (Gnome) (Killed by Dark Tomorrow)

Academy of Necromancy
Master Hayden Hyde (Defected to Dark Tomorrow)
High Mage Constance Pelligrew (f) (Defected to Dark Tomorrow)
High Mage Elik Krayson (Defected to Dark Tomorrow)

Academy of Transmutation
Master Bendis Paol (Defected to Dark Tomorrow)
High Mage Danetta DeWray (f) (Defected to Dark Tomorrow)
High Mage Martis Endroe (Defected to Dark Tomorrow)

Symbols of the Arcane Schools

Abjuration: Black Tower
Conjuration: Starburst
Divination: Eye
Enchantment: Concentric Circle
Evocation: Vertical Open Palm
Illusion: Two Half-Crossed Diamonds
Necromancy: Skull
Transmutation: Amorphous Animal
« Last Edit: May 17, 2011, 01:01:14 PM by Navarre » Logged
Navarre
Guest
« Reply #26 on: July 21, 2010, 08:34:15 PM »

Sabbathyr (as shown on T'Ning's map):



Countries and Major Features of Sabbathyr

1.    Northern Freehold
2.    Eastern Barony
3.    Southland
4.    Shannon Valley
5.    Moonsong Forest
6.    Larkwood
7.    Kyr’Rah Hills
8.    Amelia Valley
9.    Southern Heaven
10.   Jungles of Mist
11.   Talon Isles
12.   Isle of Deceit
13.   Isle of the Faithless
14.   Isle of Treachery
15.   Frostdeep
16.   Barricade of Blades (mt. range)
17.   Sire River
18.   Errant River
19.   River of Union
20.   Volkarren River
21.   Lake Salvation
22.   Firestorm Island
23.   Sapphire Lake
24.   Heart of Gods
25.   Rising Star
26.   The Nomad (west fork)
27.   The Nomad (north fork)
28.   Pye’s Journey
29.   Strait of Qualms
30.   River of Truth
31.   Celestial River
32.   Pious March
33.   Rapture Falls
34.   River of Penance
35.   Straits of Sin
36.   Corral Expanse
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Navarre
Guest
« Reply #27 on: August 12, 2010, 06:38:26 PM »

Eastland (as illustrated by Rachel and Trevalcor)

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Navarre
Guest
« Reply #28 on: August 15, 2010, 11:00:23 AM »

Map of Gallia
(found in Wesley Carrigan Memorial Library):

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Navarre
Guest
« Reply #29 on: August 19, 2010, 10:25:42 AM »

Knights of House Bragendol

The Knights of House Bragendol are the foremost military unit on Ashearea. They have no peer in close quarter or mass, land-based combat.

The Knights consist of three Divisions: Infantry, Calvary, and Defenders. The Infantry are the ground troops, including ranged weapons as well as melee. The Calvary is Infantry who have been trained as riders. The Defenders have the duty of ensuring the protection of strategic locations as well as providing ancillary troop support.

The Knights are lawful neutral in alignment. The hierarchy of command is strict and not open to interpretation.

The Knights of Bragendol make their headquarters in a massive fortress known as Madrell's Rock. This fortress is the command center of the land held by House Bragendol.

Ranks of the Knights of Bragendol

General
Division General
Commander
Field Marshall
Major
Captain
Lieutenant
Sergeant
Corporal
Horseman
Soldier

The uniform of the Knights is dark green trimmed in brown. The insignia on the neck denotes rank. The rank insignia are as follows:

General-5 white star ring
Division General-3 gold stars
Commander-2 gold stars
Field Marshall-1 gold star
Major-3 gold bars
Captain-2 gold bars
Lieutenant-1 gold bar
Sergeant-4 gold circle ring
Corporal-3 gold circles
Horseman-2 gold circles
Soldier-1 gold circle
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