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Author Topic: Floating Lands [Character Thread]  (Read 8690 times)
Tondi-
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« on: January 29, 2012, 05:58:58 PM »

Starting Characters:
Level 1
Point Buy System
1 magic item lvl 5 or less
No Backgrounds

Also choose the role in the settlement (these will assist some skills).
The builders - provide raw material and construct buildings
The crafters - creators of useful objects
The hunters and gathers - providers of food and water
The scouts - watchers and runners
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Eothr
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« Reply #1 on: January 29, 2012, 09:37:05 PM »

Rygar Sunderfang
Level 1 Barbarian
Class Build: Thaneborn Barbarian
Class Feature: Thaneborn Triumph

Final Ability Scores
Strength: 18
Constitution: 14
Dexterity: 12
Intelligence: 9
Wisdom: 10
Charisma: 16

Beginning Stats
HP: 29
Spd: 6
Init: +1
AC: 15
Fort: 16
Ref: 12
Will: 13

Trained Skills
Athletics +8, Nature +5, Intimidate +10

Untrained Skills
Acrobatics, Arcana -1, Bluff +3, Diplomacy +3, Dungeoneering, Endurance +1, Heal, History +1, Insight, Perception, Religion -1, Stealth, Streetwise +3, Thievery

Powers
Level 1 At-Will Howling Strike
Level 1 At-Will Recuperating Strike
Level 1 Encounter Vault the Fallen
Level 1 Daily Rage Drake's Frenzy

Feats
Level 1 Dragonborn Frenzy

Starting Equipment
Adventurer's Kit, Climber's Kit, Hide Armor, Lv. 3 Blood Fury Greatsword +1, Javelin (3) (83/180 lbs.)

Settlement Role
Hunter (a.k.a. Monster Slayer)

Personality
Rygar Sunderfang is a massive Dragonborn youth with an enthusiasm for living and fighting. To Rygar, the best part of the day is when he gets to take down any beast threatening his home and friends. Comrades are the spice of life, and he actively encourages everyone to do their best and praises their efforts. A charismatic force of nature, Rygar barrels through life with boistrous laughter and shouts of challenge, but his inner savagery awakens when his life is threatened or if his closest companions, his Clutch, are at risk.

Theoretical Voice(s)
Gerald Butler (in his Stoick the Vast voice role from How to Train Your Dragon
Augustus "Cole Train" Cole (from the Gears of War series)
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Eothr
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« Reply #2 on: January 29, 2012, 09:41:40 PM »

^Edit:
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid

Surges per day: 10
Surge Value: 9
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Tondi-
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« Reply #3 on: January 30, 2012, 03:32:44 AM »

Oh, I forgot.  I need physical descriptions so I can create some avatars.

I need skin colour, clothing (type and colour), any distinguishing markings, hair & eye colour, anything else that would be easily recognisable.
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« Reply #4 on: January 30, 2012, 04:35:03 AM »

Rygar Sunderfang Physical Profile
Standing at 6' 8" tall, and weighing in at 315 lbs. of solid muscle, Rygar is an intimidating (or comforting, depending on one's perspective) presence. His scales are a deep, dark green, bordering on emerald in color, with stripe-like portions of his arms, legs, torso, and face darker still. His head is angular and strong, with shoulder-length head tendrils flowing down from the sides and rear of his skull; his eyes are a piercing gold, alight with equal measures playful energy and feral instinct. His hide armor is composed of brown drake scales and leather strips, covering his torso, shoulders, and waist, his forearms, and his lower legs, keeping his biceps and thighs visible with ripped muscles. A tell-tale scar mars the left side of his face, from the crest above his eye slanting down below his jaw-line, a souvenier from a particularly vicious creature from his early years.
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Tondi-
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« Reply #5 on: January 30, 2012, 05:59:48 AM »

Also everyone just bear in mind that your level one.  If you can all be young or starting out your career for some other reason that would make a lot of sense.

Trapped in an Ice cube is quite popular these days I hear.
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Orillion
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« Reply #6 on: January 30, 2012, 09:37:07 AM »

Mikael Khaspar
Level 1 Half-Elf Ardent
Class Build: None
Class Feature: Ardent Surge: Mantle of Clarity

Final Ability Scores
Strength: 10
Constitution: 16
Dexterity: 12
Intelligence: 12
Wisdom: 12
Charisma: 18

Beginning Stats
HP: 28
Spd: 5
Init: 1
AC: 16
Fort: 14
Ref: 11
Will: 15

Bloodied Value: 14
Suges/day: 10
Surge Value 7

Power Points/Day: 2

Trained Skills

Athletics: +4
Diplomacy: +11
Heal: +6
Insight: +8


Untrained Skills
Acrobatics: 0 Arcana: +1 Bluff: +4 Dungeoneering: +1 Endurance: +2 History: +1 INtimidate: +4 Nature, perception, religion: +1 Stealth: +0 Streetwise: +4 Thievery +0


Powers
Level 1 At-Will: Energizing Strike
Level 1 At-Will: Ire Strike
Level 1 Daily: BattleFlow

Feats
Human Ingenuity


Starting Equipment

Chainreach Flail +1
Chainmail
Adventurer's Kit
Sling
Sling Bullets: 50


Settlement Role

Scout: Watchman


Personality:

Quiet, and often lost in thought Mikael is polite enough when you have his attention.  Mikael is always striving for new levels of mental discipline.  His focus gives him an unsettling intensity when he is focused on a problem or conversation.  He is extremely loyal to companions, but doesn't always show it, being a man of action rather than words.  

Appearance:  Not particularly tall, his small frame belies his true mental strength.  Weighing in at only 145 pounds in a 5'6" body, his arms and legs are thin, but toned.  His skin would normally be pale, but outdoor meditation has given it a slight bronzing.  Much the same, his normally brown hair is heavily sun-bleached.  His face holds no major scars, though his arms have several marks on them, courtesy of a much harder early adulthood.  His eyes are a pale blue hue. He has a tendency to reach a bit beyond his strength when fighting, and as such wears chainmail, and wields a magical heavy flail that looks fairly oversized for his moderate frame.


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Eothr
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« Reply #7 on: January 30, 2012, 11:41:32 AM »

^Not to go over Tondi-'s head, but what is your Half-Elf Dilettante Power? You get a free At-Will power as an Encounter Power from any other class...
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« Reply #8 on: January 30, 2012, 12:09:04 PM »

I do?  Uh...  How do I do that through the character creator?  I didn't see anything about that...
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« Reply #9 on: January 30, 2012, 12:17:15 PM »

Oh I see what it is.  As a Half-Elf, I can pick either Dilettante or the power called Knack for Success.

I'm gonna take The Eldritch Strike (Charisma) option from the Warlock class.
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Eothr
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« Reply #10 on: January 30, 2012, 12:18:06 PM »

Cool.
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Tondi-
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« Reply #11 on: January 30, 2012, 10:55:54 PM »

Also let me know what type of family you have in the settlement.  Basically some or none is enough, but you can go into as much detail as you want.
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« Reply #12 on: January 30, 2012, 11:30:06 PM »

Rygar Sunderfang Family Profile
In truth, Rygar's family is limited to only three other Dragonborn in the Settlement, and together they make up only a small portion of the massive population. Surina, a Gatherer, is a reddish-scaled female Dragonborn and the youngest of the Sunderfang Clutch, and an apprentice herbalist (NPC-Druid), who relies heavily on the bond shared by her hatchmates; Shamash, a Builder, is equal in age and size to Rygar, but a much more reserved male Dragonborn of golden color, one of the Settlements many workers (NPC-Warlord); and Akra, a Scout, is a care-free, easy-going female Dragonborn with scales of blue streaked with yellow, and an excellent archer (NPC-Ranger). The Sunderfang Clutch are well liked and well respected for their kindness and contribution to the Settlement, and many look to Rygar as the Clutch-Alpha, but the Sunderfang's know that it is Shamash to whom Rygar answers.

(I don't know if it's important for every NPC to have a class role, so I included them anyway; I kind of find that Dragonborn veer more towards Martial and Primal classes nowadays, even though Paladin is the ideal Dragonborn class, but I don't know what the Religion status is in this world)
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« Reply #13 on: January 30, 2012, 11:39:26 PM »

Arthelian
Level 1 Warlock (Hexblade)
Unaligned
Class Build: Fey Pact (Blade of Winter Mourning)
Class Feature: Fey Pact Weapon, Fey Pact Reward.

Racial Features: Fey Origin, Light of Heart, Lure of Enchantment, Pleasant Recovery, Sly Words

Surge Value: 6
Surges Per Day: 7

Final Ability Scores
Strength: 10 (0)
Constitution: 13 (1)
Dexterity: 17 (3)
Intelligence: 10 (0)
Wisdom: 8 (-1)
Charisma: 19 (4)

Beginning Stats
HP: 25
Spd: 5
Init: +3
AC: 17
Fort: 12
Ref: 13
Will: 15

Trained Skills
Bluff + 11, Intimidate +9, Stealth +7, Thievery +9

Untrained Skills
Acrobatics +2, Arcana , Athletics -1 , Diplomacy +6, Dungeoneering -1, Endurance , Heal -1, History, Insight -1, Nature +1, Perception -1, Religion, Thievery

Passive Perception: 9, Passive Insight: 9

Powers
Level 1 At-Will Icy Skewer
Level 1 At-Will Eldritch Bolt
Level 1 Encounter Piercing Shard
Level 1 Daily Star Shackles
Class Skill: Soul Step
Racial Skill: Lure of Enchantment

Feats
Level 1 White Lotus Evasion

Starting Equipment
Adventurer's Kit, Thieves's Kit, Lvl 3 Skald's Chainmail +1, Blade of Winter's Mourning, Wand Implement, Oil (2 Pints), Bottle of Wine, Lute  (78/100 lbs.)

Settlement Role
Crafter (Wood worker)

Appearance: Arth stands at 5'7" and at a weight of 143 pounds he is fairly lithe. Light gray antelope horns sweep back away from his face, ridged and in a soft S curve. He has a light covering of chestnut fur with accentuating patches of a brown-red. His hair is the same brown-red braided back in 4 braids that meet in two Vs at the nape of his neck. Two starting from his horns, the others starting behind his ears. He wears a fine chain mail accentuated with dark green leather panels worked with faded fey symbols. Besides this he wears a loose green and grey kilt that hangs to his knees. He keeps his wand in a black leather sheath on his left leg under his quilt. He usually has a lute on his back yet he never seen playing it.

Personality: Arth has a quick tongue and is always willing to start a conversation even with those who may be openly antagonistic towards him. Yet he is a great exaggerator and does not see openly lying as something that is offensive. Yet despite this there is a naivete within him. At the age of 27 he is still fairly young, he has spent most of his life with his small family of satyrs on the old island. Yet for unknown reasons he has left his sheltered life with them to move with the rest of the islanders to the new island with greater resources. Because of this sheltered life he sometimes has troubles of telling when people are being deceptive for malevolent purposes. He gained his knowledge of wood working by crafting instruments with his family. And while this does not transfer extremely well to the rough work required by the survivors he is adequate enough. And his charming ways often helps him find others to offer him help.
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« Reply #14 on: January 30, 2012, 11:40:57 PM »

Quote
Appearance: Arth stands at 5'7" and at a weight of 143 pounds he is fairly lithe. Light gray antelope horns sweep back away from his face, ridged and in a soft S curve. He has a light covering of chestnut fur with accentuating patches of a brown-red. His hair is the same brown-red braided back in 4 braids that meet in two Vs at the nape of his neck. Two starting from his horns, the others starting behind his ears. He wears a fine chain mail accentuated with dark green leather panels worked with faded fey symbols. Besides this he wears a loose green and grey kilt that hangs to his knees. He keeps his wand in a black leather sheath on his left leg under his quilt. He usually has a lute on his back yet he never seen playing it.

Also while it is hard to tell if he is a serious worshiper or not, he does wear a carved symbol of Melora around his neck.
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