
This issue: The crew arrives in the Skeleton Towns, and take a journey down a mine shaft. What will they discover inside? Another exciting chapter of Critical Hit!
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Wait, is the official name of the party “Torq and the Torquettes” now!? Orem’s parents will be so proud when they hear he’s part of said group :)
I came for the funnel cake and stayed for the Oz (no, the tiny dude from Buffy)references.
I just realized that Torq said “retinue.”
That’s hysterical, for some reason…
I love these!!I’m excited!!!
Wanna play “Where’s Bender?”
Loved the new episode!! Torq is cracking me up. I can definitely feel for Rodrigo when the group starts veering off on a tangent. When I DMed I found it hard to not get frustrated when the group was losing focus. Keep up the good work Rodrigo!
I’m really enjoying these 4e podcasts. But, you ought to look into the updated rules for skill challenges (http://wizards.com/dnd/files/UpdateDMG.pdf) – the DCs are different, and players don’t take turns in initiative order (I guess to encourage group thinking) The mine descent could’ve been a bit more eventful, even just simple things like “there’s a shaft, 10 feet across: jump over it, climb down it, or creep round the edge?” to prompt skill usages.
But on the whole I love this kind of live session RPG podcast.
Hi,
thanks a lot for this, i am really enjoying the series.
Why don’t you guys post as well the Character and monster sheet at the end of each podcast? This could help a bit more the new players.
Thanks
Riccardo